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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000856||Core Inform||Scenes||public||2012-01-30 12:04||2014-05-07 07:33|
|Assigned To||graham|| |
|Platform||x86||OS||Mac OS X||OS Version||10.5|
|Product Version||6G60|| |
|Target Version||Fixed in Version||6L02|| |
|Summary||0000856: "when a scene ends" rule runs twice if scene has multiple endings|
|Description||I would expect that a "when a scene ends" rule would run exactly once when each scene ends. However, this does not seem to be the case.|
|Minimal Source Text To Reproduce|
Once Upon a Time is a scene. Once Upon a Time begins when play begins. Once Upon a Time ends musically
when singing. Once Upon a Time ends bouncily when jumping.
When a scene ends:
say "This should only happen once.";
Test is a room.
test me with "scenes/rules/jump"
|Additional Information||Changing the preamble to "When Once Upon a Time ends" eliminates the problem.|
|Tags||No tags attached.|
|Effect||(serious/mild) Game compiles but misbehaves|