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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000787||Core Inform||Model world||public||2011-10-31 10:44||2014-02-15 02:46|
|Target Version||Fixed in Version|
|Summary||0000787: The carrying capacity of a person is ignored when taking off.|
|Description||The standard rules don't check carrying capacity before removing a piece of clothing, which means you can get around the limit by wearing things first.|
|Minimal Source Text To Reproduce|
The Place is a room. A hat is here. The hat is wearable. The carrying capacity of the player is 1. The player is carrying a watch. Test me with "get hat / drop watch / wear hat / get watch / take off hat / i".
You can see a hat here.
You're carrying too many things already.
(first taking the hat)
You put on the hat.
>take off hat
You take off the hat.
You are carrying:
|Tags||No tags attached.|
|Effect||(serious/mild) Game compiles but misbehaves|
Perhaps there should be a rule like this:
Check an actor taking off (this is the can't exceed carrying capacity when taking off rule):
if the number of things carried by the actor is at least the carrying capacity of the actor:
if the actor is the player, say "You're carrying too many things already.";
stop the action.
|I concur, and have added the "can't exceed carrying capacity when taking off rule".|
|2011-10-31 10:44||gnomon||New Issue|
|2011-10-31 10:47||gnomon||Note Added: 0001430|
|2011-11-02 13:14||EmacsUser||Status||new => confirmed|
|2011-11-02 13:14||EmacsUser||Category||Actions => Model world|
|2011-11-16 08:35||EmacsUser||Relationship added||has duplicate 0000804|
|2014-02-15 02:46||graham||Note Added: 0002498|
|2014-02-15 02:46||graham||Status||confirmed => resolved|
|2014-02-15 02:46||graham||Resolution||open => fixed|
|2014-02-15 02:46||graham||Assigned To||=> graham|
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