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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002119||Core Inform||Properties||public||2020-02-23 20:06||2020-02-23 23:10|
|Target Version||Fixed in Version|
|Summary||0002119: New properties do not show in index or showme command|
|Description||I'm having a couple issues with properties on objects and the SHOWME debug command and index.|
The first issue has to do with giving things properties using "initially" without first defining the property.
In the sample code the room and the torch are given new properties using initially. In both cases the game compiles and the property is avaiable. However, it does not show in either the index or in the SHOWME command output.
The cheese block and jacket work exactly as expected. Their new properties appear in the index and with the SHOWME command.
The chest kind is the second issue. Here the game compiles properly, unless you attempt to reference the new property, which is not available for the object. The property does not appear as a property of the chest kind in the index, and doesn't appear in the index or SHOWME output for the toychest.
Logically, I wouldn't expect a new property of a kind to work unless it is specifically defined (the jacket), but the fact that the game compiles with just the setting of an initial value (the chest) but doesn't actually assign the property to instances of the kind (the toychest) can be discouraging.
|Minimal Source Text To Reproduce|
The Closet is a room. The darkness level of the Closet is initially "ambiently". The description of the closet is "[We] are in a tiny room, [darkness level of the Closet] lit." The Torch is a device. The player carries the Torch. The power level of the Torch is initially 9. The description of the Torch is "It's one of those cool flashlights with a power indicator flashing '[the power level of the Torch]'." The Cheese Block is a thing in the Closet. The Cheese Block has a number called age level. The age level of the Cheese Block is 24. The description of the Cheese Block is "There's a half-chewed label that says 'Aged [the age level of the Cheese Block] years'." A chest is a kind of container. The logo of a chest is initially "Superman". The Toychest is a chest in the closet. [The description is "It's a brightly painted toy chest with a logo ('[logo of the Toychest]') on it."] [The logo of the Toychest is "Wonder Woman".] A jacket is a kind of wearable thing. A jacket has a number called size. The size of a jacket is usually 12. The Parka is a jacket in the closet. The description is "The label says it is size [size of the Parka]." After jumping: now the darkness level of the Closet is "darkly"; now the power level of the Torch is 8; now the age level of the Cheese Block is 25; [now the logo of the Toychest is "Batman";] now the size of the Parka is 11. Test me with "showme closet / showme torch / showme cheese / showme toychest / showme parka / jump / showme closet / showme torch / showme cheese / showme toychest / showme parka".
|Additional Information||The commented statements fail to compile with an error that suggests the property was not created.|
|Tags||No tags attached.|
|Effect||(cosmetic) Index is created incorrectly|
This is a confusion about what you are defining. The "X is initially Y" declaration always defines a global variable, never a property. When you write
The power level of the Torch is initially 9.
...you are defining a global variable called "power level of the torch". It's not connected to the torch object; in fact, there doesn't have to be a torch object. Similarly, you define a global variable called "logo of a chest".
So what you're saying is:
1. It worked were it worked not because the object has the property, but because I didn't just say [the power level] expecting inform to assume the most recently named object.
2. It didn't work where it didn't work because it couldn't.
|2020-02-23 20:06||ajmako||New Issue|
|2020-02-23 21:31||zarf||Note Added: 0004900|
|2020-02-23 23:10||ajmako||Note Added: 0004901|
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