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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002063||Core Inform||Properties||public||2018-07-14 20:51||2018-07-16 17:18|
|Platform||x64 based intel pc||OS||Windows 10 Pro||OS Version||10.0.17134|
|Target Version||Fixed in Version|
|Summary||0002063: Privately Named object appears when no object specified|
|Description||When the parser chooses an object in the room, it can choose a privately-named object. This is equivalent to the player accessing it directly. I don't think it should be able to do that.|
|Minimal Source Text To Reproduce|
This issue appears when running an example from the Inform7 recipe book. The example is 0000201 "Puff of Orange Smoke". Simply run the "test me" and then enter the x command. The system reports (the worldview) which is a privately-named backdrop. It then says, "There is nothing special about the worldview." This Inform7 code will reproduce it though: Bedroom is a room. The worldview is a privately-named backdrop. It is everywhere. Bedroom >x (the worldview) You see nothing special about the worldview. >x worldview You can't see any such thing.
|Additional Information||I apologize if I am putting this in the wrong place. It is my belief that it is a bug somewhere, but I don't know where.|
|Tags||No tags attached.|
|Effect||(serious/mild) Game compiles but misbehaves|
I think what you're saying is that an object with no name values should not be selected as a disambiguation assumption.
(Privately-named is only relevant here because a publicly-named object always has at least one name value.)
I understand where you're coming from, but I don't think this is possible in general. The parser can't really tell when an object is un-referrable-to.
For example, you could have an object which has "Understand as... when..." or "Understand property as referring to..." lines. This would be referrable-to by an ordinary typed command even though it is privately-named.
My advice is: privately-named doesn't do what you want. If you don't want the player to refer to an object, don't put it in the room.
I understand, and I guess I don't really have much of a stake in this. None of my projects use it. I just stumbled on it while exploring the manual. The example I cited, "Puff of Orange Smoke", comes from the Inform 7 documentation. Perhaps the example should be adjusted then? Here is the full definition from the object copied from the example:
The worldview is a privately-named backdrop. It is everywhere. The spirit-world is a privately-named transparent closed unopenable container. It is part of the worldview.
The mechanism puts dead people in the spirit-world container while leaving their corpses lying around. Since worldview is a backdrop, you can always refer to the real person, because they are visible.
By messing around, I found that the parser can be helped along with this line:
Does the player mean doing something to the worldview: it is very unlikely.
So, I'll say no more about this.
|2018-07-14 20:51||CJGidman||New Issue|
|2018-07-14 22:57||zarf||Note Added: 0004786|
|2018-07-16 17:18||CJGidman||Note Added: 0004787|
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