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IDProjectCategoryView StatusDate SubmittedLast Update
0002013Core InformModel worldpublic2017-04-21 03:142017-04-22 04:36
ReporterEleas 
Assigned To 
PrioritynormalSeveritymildReproducibilityhave not tried
StatusresolvedResolutionno change required 
Platformx86OSWindowsOS Version7
Product Version6M62 
Target VersionFixed in Version 
Summary0002013: Adjacency relation fails when using doors
DescriptionThe list of rooms adjacent to the location gives us "nothing" when the exit is next to a door. This can be forgiven since properly speaking the door may not count as adjacency. However, if we then ascend, X4 is reported adjacent, which it clearly isn't.
Minimal Source Text To Reproduce
K is a kind of open unopenable door.

X is a room.
X2 is a room. 
X3 is a room. The X3 is south of X2.
D is a K. D is above X and below X3.

X4 is a room. X4 is south of X3.

Every turn, say the list of rooms adjacent to the location.
Test me with "z/u/n".
Additional InformationMy transcript:

X
You can see D here.

>z
Time passes.

nothing
>u

X3
You can see D here.

X2 and X4
>n

X2
X3
>
TagsNo tags attached.
Effect(serious/mild) Game compiles but misbehaves
Attached Files

- Relationships

-  Notes
(0004683)
Eleas (reporter)
2017-04-21 03:24

*bangs head* Naturally, this is not a bug, I just made a terrible mistake in mapping the thing. My apologies.

- Issue History
Date Modified Username Field Change
2017-04-21 03:14 Eleas New Issue
2017-04-21 03:24 Eleas Note Added: 0004683
2017-04-22 04:36 DavidK Status new => resolved
2017-04-22 04:36 DavidK Resolution open => no change required
2017-04-22 04:36 DavidK Assigned To => DavidK
2017-04-22 04:36 DavidK Assigned To DavidK =>


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