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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001164||Core Inform||Model world||public||2013-12-26 04:45||2014-05-07 07:33|
|Assigned To||graham|| |
|Platform||x86||OS||Mac OS X||OS Version||10.7|
|Product Version||6G60|| |
|Target Version||Fixed in Version||6L02|| |
|Summary||0001164: NPCs cannot touch doors or their parts when on the other side of them from the player|
|Description||If an NPC is on the other side of a door from the player, then the basic accessibility rule will rule that the NPC cannot touch the door (though the player would be able to, were she in that room). |
|Minimal Source Text To Reproduce|
The Reliquary is a room. The wooden door is a door. The wooden door is inside from the Reliquary
and outside from the Crypt.
The ghost is a person in the Reliquary.
Instead of singing: try the ghost closing the wooden door.
Every turn: say "The ghost can[if the ghost cannot touch the wooden door]not[end if] touch the wooden
The handle is part of the wooden door. Instead of an actor turning the handle: try the person asked opening
the wooden door.
Instead of jumping: try the ghost turning the handle.
Test me with "actions/z/in/sing/jump".
|Additional Information||Because of bug 886, the NPC will still be able to interact with the door; but she will be unable to interact with its parts. (That is, if the action involved requires a thing rather than a visible thing; the NPC will be able to examine the handle.)|
|Tags||No tags attached.|
|Effect||(serious/mild) Game compiles but misbehaves|