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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001032||Core Inform||Actions||public||2012-10-17 11:23||2014-05-07 07:33|
|Platform||x86||OS||Mac OS X||OS Version||10.7|
|Target Version||Fixed in Version||6L02|
|Summary||0001032: Contrary to WI 9.16, conditions like "If we have taken the lantern" become true if the player persuades an NPC to try the action|
|Description||Section 9.16 part 6 includes this:|
"6. Talking about past events. Finally, we are allowed to write conditions about things the player is doing or has done, as in
if taking a container, ... (currently)
if we have taken the lantern, ... (ever)"
But "if we have..." is true whenever a non-player actor has been persuaded to try the action. See the attached source text.
|Minimal Source Text To Reproduce|
Auditorium is a room. Kelly is a woman in Auditorium. Persuasion rule: persuasion succeeds. Every turn: if singing, say "Currently singing." Every turn when we have sung: say "SInging succeeded." Test me with "Kelly, sing/z/sing".
|Additional Information||Note that "if singing" appears to apply only to the player. |
|Tags||No tags attached.|
|Effect||(serious/mild) Game compiles but misbehaves|
|WI 9.12 introduces the syntax; I mention it here for the sake of future searches.|
I wondered if this was going to become a bug... if it's not the desired behavior for "When we have sung" to obtain when Kelly has sung, is there any syntax we can use to check "When anyone has sung" or for that matter "When Kelly has sung"?
See http://www.intfiction.org/forum/viewtopic.php?p=43337#p43337 [^] for where I was using this.
|The present behaviour is correct, so I've clarified the documentation, which was vague on this.|
|2012-10-17 11:23||mattweiner||New Issue|
|2012-10-17 11:50||EmacsUser||Project||Documentation, Examples, and Web Site => Core Inform|
|2012-10-17 11:54||EmacsUser||Effect||=> (serious/mild) Game compiles but misbehaves|
|2012-10-17 11:54||EmacsUser||Status||new => confirmed|
|2012-10-17 11:54||EmacsUser||Category||Writing with Inform => Actions|
|2012-10-17 11:54||EmacsUser||Summary||Section 9.16 incorrectly suggests that "If we have taken the lantern" applies only to the player => Contrary to WI 9.16, conditions like "If we have taken the lantern" become true if the player persuades an NPC to try the action|
|2012-10-17 11:54||EmacsUser||Description Updated||View Revisions|
|2012-10-17 11:56||EmacsUser||Note Added: 0001903|
|2012-10-18 03:58||mattweiner||Note Added: 0001905|
|2014-01-27 10:33||graham||Note Added: 0002392|
|2014-01-27 10:33||graham||Status||confirmed => resolved|
|2014-01-27 10:33||graham||Resolution||open => fixed|
|2014-01-27 10:33||graham||Assigned To||=> graham|
|2014-05-07 07:32||jmcgrew||Fixed in Version||=> 6L02|
|2014-05-07 07:33||jmcgrew||Status||resolved => closed|
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