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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001002||Core Inform||Understanding||public||2012-09-17 14:18||2014-05-07 07:33|
|Assigned To||graham|| |
|Platform||x86||OS||Mac OS X||OS Version||10.5|
|Product Version||6G60|| |
|Target Version||Fixed in Version||6L02|| |
|Summary||0001002: Ending a command with a period causes DPMR results to be ignored|
|Description||In the example, typing the command without a period causes the correct choice to be picked via Does the Player Mean rules. But adding a period to the end of the same command results in a disambiguation question.|
|Minimal Source Text To Reproduce|
Test is a room.
There is a green apple in Test. It is edible.
There is a green ball in Test.
Does the player mean examining something edible: It is very likely.
test period with "x green."
test normal with "x green"
|Additional Information||As Zarf observed, the order of commands makes a difference. Quoted from forum thread at http://www.intfiction.org/forum/viewtopic.php?f=7&t=5766&sid=36a41e4196cf8d40d256bde254393597&p=41710#p41710: [^]|
If you try "x green" then "x green.", you get different results. If you restart and try "x green." then "x green", both commands disambiguate.
The ordering dependency looks like bug 860 (http://inform7.com/mantis/view.php?id=860 [^]), but I don't know if that's the original problem, or just a side issue.
When I turn on extra ChooseObjects debugging, I see that one case prints "[choosing a cobj strategy: nothing interesting]"; the other prints "[choosing a cobj strategy: 0 possible second nouns]". So the appearance of extra words on the line causes it to run the DTPM rules differently? If so, the bug is in failing to recognize "." (THEN1__WD) as the end of the command.
|Tags||No tags attached.|
|Effect||(serious/mild) Game compiles but misbehaves|