Chapter 8: Vehicles, Animals and Furniture

§8.1. Bicycles, Cars and Boats; §8.2. Ships, Trains and Elevators; §8.3. Animals; §8.4. Furniture; §8.5. Kitchen and Bathroom

arrow-up-left.pngContents of The Inform Recipe Book
arrow-left.pngChapter 7: Other Characters
arrow-right.pngChapter 9: Props: Food, Clothing, Money, Toys, Books, Electronics
arrow-down-right.pngIndexes of the examples

§8.1. Bicycles, Cars and Boats

The vehicle kind in Inform refers to an object which can carry at least one person, but is small enough to fit into a single location:

In the Garden is a vehicle called the motor mower.

We can then apply different rules to a player going somewhere on foot or in the vehicle. Peugeot (a bicycle) is an easy example; No Relation (a car) adds an ignition switch to the vehicle; Straw Boater (a motorboat) gets around areas of lake where travel on foot is not just slower but impossible.

Hover (a sci-fi "hover-bubble") changes the appearance of the landscape when it is seen from inside the vehicle.

* See Ships, Trains and Elevators for larger conveyances


arrow-up.pngStart of Chapter 8: Vehicles, Animals and Furniture
arrow-left.pngBack to Chapter 7: Other Characters: §7.16. Social Groups
arrow-right.pngOnward to §8.2. Ships, Trains and Elevators

*ExamplePeugeot
A journey from one room to another that requires the player to be on a vehicle.

*ExampleNo Relation
A car which must be turned on before it can be driven, and can only go to roads.

**ExampleStraw Boater
Using text properties that apply only to some things and are not defined for others.

***ExampleHover
Letting the player see a modified room description when he's viewing the place from inside a vehicle.