When in Rome 2: Far from Home — 10 of 22

Emily Short

Release 1

Section 4 - Creature Reactions to Giving and Other Actions

Before exiting when the player is in a closed container (called the trap):

try opening the trap;

if the player is in the trap, stop the action.

Instead of opening the unopenable pod when the player is in the pod:

if the creature is visible, say "You bang on the door with all your might, but the holdall glue really does hold all.

Noticing your struggles, the creature waves at you cheerily."

Instead of showing something to a creature:

try giving the noun to the second noun.

Understand the command "feed" as something new. Understand "feed [something] to [something]" as feeding it to.

Feeding it to is an action applying to two things.

Instead of feeding something to a lightning creature: say "[The second noun] very swiftly dodges your attempt to feed it." Instead of feeding something to a fast creature: say "[The second noun] quickly moves away before you can do this." Instead of feeding something to a moderate creature when the creature is hostile: say "[The second noun] watches you suspiciously and then turns its head aside."

Check feeding it to:

if the player is not carrying the noun

begin;

if the player is wearing the noun, try taking off the noun;

otherwise try taking the noun;

if the player is not carrying the noun, stop the action;

end if;

if the player cannot touch the second noun, say "You cannot reach [the second noun]."

Carry out feeding it to:

if the noun is delicious

begin;

move the noun to the second noun;

try the second noun trying eating the noun;

otherwise;

say "[The second noun] spits out [the noun]." instead;

end if.

Accepting is an action applying to one thing.

Before a creature trying accepting something when the person asked is occupied:

if the number of things carried by the person asked is at least the carrying capacity of the person asked,

try the person asked trying dropping a random thing carried by the person asked.

Carry out a creature trying accepting something:

move the noun to the person asked.

Procedural rule: ignore the block giving rule.

Check giving (this is the polite refusal of unwanted objects rule):

if the second noun does not want the noun

begin;

try the second noun trying rejecting the noun instead;

now the second noun is passive;

end if.

Check giving (this is the no touching rule):

if the player cannot touch the second noun, say "[The second noun] cannot reach anything you might choose to give it at the moment." instead.

Carry out giving:

try the second noun trying accepting the noun.

Report giving:

say "[The second noun] accepts [the noun][if creature is friendly] gratefully[end if][if creature is curious], poking it and turning it around and around for a moment[end if][if the creature is hostile], all but snatching it from you[end if]." instead.

Report giving something stinky to a creature when the odor sensitivity of the second noun is strong:

now the second noun is passive;

say "[The second noun] takes [the noun], at arm's length and wrinkling its nose." instead.

Report giving something stinky to a creature when the odor sensitivity of the second noun is weak:

now the second noun is passive;

say "[The second noun] takes [the noun], apparently unresponsive to its pungency."

Report giving something stinky to a creature when the odor sensitivity of the second noun is inverse:

now the second noun is passive;

say "[The second noun] takes [the noun], smelling deeply and with obvious pleasure at the stinkiness."

Report giving the fedora to a smart creature:

say "You hand over [the fedora] to [the creature], who takes by the brim and twirls it twice on the end of its claw." instead.

Before giving something worn by the player to the creature:

try taking off the noun;

if the player wears the noun, say "You are still wearing [the noun]." instead.

Before the creature trying taking off something when the speed of the creature is slow:

if a random chance of 1 in 3 succeeds

begin;

now the creature is passive;

if the creature is visible, say "[The creature] fumbles helplessly at [the noun], trying to remove it." instead;

end if.

Report a creature trying taking off the collar when the creature is slothful:

say "The creature at last manages to detach [the noun], though with considerable effort." instead.

Report a creature trying taking off something:

say "[The person asked] removes [the noun] it was wearing." instead.

Before doing something other than examining or looking or taking inventory or waiting when the creature is starving:

if the creature is carrying something delicious, continue the action;

if the noun is a thing and the player carries the noun, continue the action;

if the noun is a thing and the player wears the noun, continue the action;

if the creature is stupid, continue the action;

if the creature can see the player and the player is carrying something delicious (called the treat),

say "In its eagerness for [the treat], [the creature] [if the creature is hostile]circles you, growling, so that you can't get much done[otherwise]clings so desperately to your trouser leg that you can't do much of anything[end if]." instead.

Every turn: if the player is poisoned, end the game saying "You black out."

Instead of putting a wearable thing on the creature: try dressing the creature in the noun.

Collaring is an action applying to one thing.

Understand "collar [something]" as collaring.

Check collaring:

if the player cannot see the collar, say "You haven't even got a collar." instead;

if the noun is not the creature, say "A pointless exercise." instead.

Carry out collaring:

try dressing the creature in the collar.

Dressing it in is an action applying to two things.

Check dressing it in:

if the second noun is not wearable, say "[The noun] cannot possibly wear [the second noun]." instead;

if the player is not carrying the second noun

begin;

try taking the second noun;

if the player is not carrying the second noun, stop the action;

end if;

Carry out dressing it in:

now the noun wears the second noun.

Report dressing it in:

if the noun is hostile, say "Your victim watches you warily and with not a little distrust, but its limbs are slow and it is unable to put up much fight. ";

say "You put [the second noun] on [the noun]. Very fetching."

After dressing a hungry meaty creature in something:

say "[The noun] suffers you to get close enough with [the second noun]; then, for your pains, bites you deeply in the forearm.";

end the game saying "You spend most of the rest of the evening with a doctor".

Instead of dressing a hungry meaty creature in something for the first time:

say "You get near [the noun] with [the second noun], but it grins very largely and shows you all its teeth, a sight of such menace that you draw back."

Understand "dress [something] in [something]" as dressing it in. Understand the commands "clothe" and "attire" as "dress".

Instead of dressing a lightning creature in something:

if the creature is blinded

begin;

say "At your approach, [the creature] squinches up its eyes.";

continue the action;

end if;

say "[The creature] dodges with lightning speed."

Instead of dressing a fast creature in something:

if the creature is meaty, continue the action;

if the creature is blinded

begin;

say "At your approach, [the creature] squinches up its eyes.";

continue the action;

end if;

say "[The creature] moves away too fast for you to succeed."