# When in Rome 1: Accounting for Taste— 27 of 31

## Emily Short

Release 3

Chapter 4 - The Plot

Section 1 - Accounting for Time

To decide whether we are dead:

(- (deadflag > 0) -);

Waiting more is an action applying to one number. Waiting more is useless action.

Understand "wait [number] minutes/turns" or "wait for [number] minutes/turns" or "wait [number]" as waiting more.

Carry out waiting more:

let duration be the number understood - 1;

repeat with X running from 1 to duration

begin;

if the creature is dying or we are dead, do nothing;

otherwise follow the turn sequence rules;

end repeat.

Report waiting more:

if we are dead, do nothing;

otherwise say "It is now [time of day + 1 minute]."

Check waiting more:

if the number understood > 59, say "You really haven't got that kind of patience." instead.

Hanging around until is an action applying to one time. Hanging around until is useless action.

Check hanging around until:

if the time of day is the time understood, say "It is [time understood] now!" instead;

if the time of day is after the time understood, say "It is too late for that now." instead.

Carry out hanging around until:

while the time of day is before time understood

begin;

if the creature is dying or we are dead, do nothing;

otherwise follow the turn sequence rules;

end while.

Report hanging around until:

if we are dead, do nothing;

otherwise say "You yawn until [time understood]."

Understand "wait until [time]" as hanging around until.