When in Rome 1: Accounting for Taste

Emily Short

Release 3

Manhattan, May, 1954.

The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ordinary.

One day a strange creature crosses your path, and disrupts the schedule entirely.

When in Rome is designed as a lunchtime game: there are five episodes, each of which may be played to a conclusion within about fifteen minutes.

When in Rome 1: Accounting for Taste was created with Inform and has IFID 9805857A-5A1F-4137-B7C9-B0E15B92188A. To play a work like this one, you need an interpreter program: many are available, among them Zoom for Mac OS X and for Unix; Windows Frotz or Windows Glulxe for Windows.