The Reliques of Tolti-Aph — 18 of 57

Graham Nelson

Release 1

Section 3(e) - Damage

The damage incurred is a number that varies.

Calculating damage modifiers of something is an activity.

For calculating damage modifiers of a person (called the defender):

if the defender is wearing armour (called the protector) and the damage incurred is greater than 1:

say ": [the protector] absorbs ";

let the absorbency be the armour class of the protector;

if the absorbency >= the damage incurred:

let the absorbency be the damage incurred;

decrease the absorbency by 1;

decrease the damage incurred by the absorbency;

say the absorbency;

continue the activity.

For calculating damage modifiers of a person (called the defender):

if the defender is affected by ironbones and the damage incurred is greater than 1:

say ": the ironbones spell halves the damage";

change the damage incurred to the damage incurred divided by 2;

continue the activity.

Dead body disposal of something is an activity.[1]

To make (defender - a person) take (hits - a number) points of damage:

let the original hits be the hits;

change the damage incurred to the hits;

carry out the calculating damage modifiers activity with the defender;

let the hits be the damage incurred;

if the hits <= 0:

say " - so no damage is done.";

stop;

if the original hits are not the hits, say ", leaving [hits] to take";

decrease the strength of the defender by the hits;

if the defender is killed:

say " - a fatal blow!";

if the player is the defender:

end the game saying "You have been killed in combat";

stop;

carry out the dead body disposal activity with the defender;

if the defender is in the location, remove the defender from play;

award the permanent strength of the defender points;

repeat with the item running through things which are had by the defender:

move the item to the location;

otherwise:

if the player is the defender, say ", reducing your strength to [strength of the player].";

otherwise say ", wounding [the defender] to a strength of [strength of the defender].".

Note

[1]. This is provided for the benefit of anyone using these rules who wants to make something special happen to dead bodies, which otherwise quietly vanish from the field of battle.