The Reliques of Tolti-Aph

Graham Nelson

Release 1

It used to be said that there are two kinds of magic-user: those who have been to Tolti-Aph, and charlatans. It used to be generally understood that the attempt to prove oneself in the unforgiving society of Tolti-Aph was a bid for rapid level advancement or else romantic, thin-young-mage-in-midnight-black-robes death. The closer you get to the wilderness island vaguely marked 'Tholtaff' on the agate globe in your great-great-grandfather's study, the better the alternative sounds: settling down in some coastal village, perhaps, a little weathermongering, some polymancy, and helping out with the nets after a bad storm. Retire at maybe level 3, with most of your experience points gained from observing rare fish-based poisons carry off those villagers careless about gutting. Publish an awesomely tedious monograph on the correct usage of the 'untangle rigging' spell. You know, the good life.

The Reliques of Tolti-Aph was created with Inform and has IFID AC736F19-3C4D-461E-9C84-49A759C72F42. To play a work like this one, you need an interpreter program: many are available, among them Zoom for Mac OS X and for Unix; Windows Frotz or Windows Glulxe for Windows.