Bronze — 6 of 46

Emily Short

Release 12

Chapter 2 - New Kinds

A display is a kind of thing. A display is always scenery. [1]

A reminder is a kind of thing. A reminder has some text called a memory. Carry out examining an unexamined reminder: say "[memory of the noun][paragraph break]You reacquaint yourself with its appearance: [run paragraph on]".

A floor is a kind of thing. Before putting something on a floor: try dropping the noun instead. Before facing down in the presence of a floor (called target): try examining the target instead. A floor is always scenery. Instead of looking under a floor: say "Nice idea if you can figure out how." Understand "floor" or "ground" as a floor.

Some generic surroundings are backdrop. It is everywhere. Understand "walls" or "wall" or "ceiling" or "ground" or "area" or "room" or "here" as the generic surroundings. Understand "floor" or "floorboard" or "floorboards" as the generic surroundings when the location is not floored. Before putting something on the generic surroundings: try dropping the noun instead. Instead of examining the generic surroundings: say "You take another look around."; try looking. Instead of touching the generic surroundings: say "You encounter nothing extraordinary." Instead of touching the generic surroundings when in darkness: say "You try feeling your way around, but the space you are in is too large to allow you to navigate by touch."

Definition: a room is floored if it contains a floor.

After deciding the scope of the player:

place the generic surroundings in scope;

repeat with item running through handled things in the location

begin;

place item in scope;

end repeat;

if the location contains a floor (called the current floor), place the current floor in scope.

Before touching a direction, try touching the generic surroundings instead. Before pushing or pulling a direction, try pushing the generic surroundings instead. Instead of smelling the generic surroundings, try smelling the location. Instead of listening to the generic surroundings, try listening to the location.

Rule for supplying a missing noun while searching:

change the noun to the generic surroundings.

Instead of searching the generic surroundings: try hinting roomily about the location. Instead of hinting about the generic surroundings: try hinting roomily about the location.

Understand "search" as searching.

A bed is a kind of supporter. A bed is always enterable. A bed is usually scenery. The description of a bed is usually "Unrumpled: the service keeps them neat and tidy." Understand "sheets" or "sheet" or "pillow" or "pillows" as the bed. Instead of looking under a bed, say "It is clean beneath as above." The scent of a bed is "faint lavender".

A view is a kind of backdrop. The view has some text called refusal. The refusal of a view is usually "You are too far from [the noun] to do anything but look."

Instead of doing something other than examining to a view:

if listening to the noun and the noun is audible, continue the action;

if smelling the noun and the noun is scented, continue the action;

say "[refusal of the noun]".

A staircase is a kind of door. A staircase is usually open. A staircase is seldom openable. Understand "stairs" or "stair" or "staircase" as a staircase. Understand "upstairs" or "downstairs" as a staircase. The description of a staircase is usually "[The item described] leads [item described direction]."

Instead of climbing a staircase:

try entering the noun.

Understand the commands "ascend" and "descend" as climb. Understand "go down [staircase]" as climbing. Understand "go up [staircase]" as climbing.

A fluid container is a kind of thing. A fluid container can be empty or full. After printing the name of a full fluid container while listing contents: say " (full)". After printing the name of an empty fluid container while listing contents: say " (empty)".

A ringer is a kind of thing. A ringer has an object called the target locale.

Instead of attacking a ringer:

say "The clapper is resentfully mute. The servants have fulfilled their contract for the day, and cannot be commanded again until tomorrow comes."

Instead of attacking a ringer when location is not the target locale of the noun:

if the noun is the gong, continue the action;

if the player can see the mirrors, continue the action;

say "You ring the bell, but those who might hear and heed it are not close enough."

Instead of attacking the tambourine when the location is not the target locale of the noun:

if the player can see the mirrors, continue the action;

say "You strike the tambourine, but the shoemaker doesn't materialize[if Lucrezia's study is visited]. And now you think about it, didn't that image in Lucrezia's study show where she was being fitted? Hm[end if]."

Note

[1]. A kind mostly used for the paintings, with special behavior to handle what happens when the player tries to look behind one.