Bronze — 33 of 46

Emily Short

Release 12

Part 4 - Making Play More Friendly

Chapter 1 - New Commands

Section 1 - Echo-location

Understand "shout [text] to/at/for [any person]" as answering it that (with nouns reversed). Understand the commands "hiss" and "whisper" as "say".

Instead of answering the player that something, say "Your voice echoes strangely, but no one answers."

Instead of answering the beast that something when the beast is not visible:

if in darkness, make noise;

otherwise say "You holler as loudly as you are able.";

say "[line break]But no one replies."

Instead of answering the player that something in the Basement when in darkness:

make noise.

To make noise:

if the location is the Crypt

begin;

say "The sound bounces back from all directions; you would seem to be at the center of an open space.";

otherwise;

let way be the best route from the location to the Crypt;

say "The sound echoes[if way is a direction]; if you had to guess, you would say that a larger space lies somewhere to the [way][end if].";

end if.

Instead of attacking a ringer in the Basement when in darkness:

make noise.

Understand the command "whistle" or "hum" as "sing".

Instead of singing when in darkness:

make noise.

Instead of singing:

say "You make a little noise, to cheer yourself. Then stop again, when you remember that it is a song he taught you."