The Viewpoint Character
Characterization
Player-Character Requires Persuasion by Ron Newcomb version 1
Sun, 10 Aug 2008 15:17:13 GMTUnsuccessful PC Attempt by Ron Newcomb version 1
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The Persuasion rules will be consulted for the player-character. Intended for works in which the author does not wish to conflate the player with the player-character.
Fri, 08 May 2009 03:02:48 GMTBasic Characters by ShadowChaser version 1
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Will run the Unsuccessful Attempt By rules for all characters, including the player. Also silences the library messages printed by the built-in Check rules.
Tue, 30 Mar 2010 02:34:20 GMTProtagonists by Kevin Norris version 1/120327 NEW
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This adds the properties health, magic and sanity to a person or animal. It allows these values to be progarmatically manipulated and includes a process that replenishes health and magic over time. It also provides commands and functions for obtaining a descriptive status of the condition of these three properties for any given person or animal.
Tue, 17 Apr 2012 12:40:10 GMT
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Provides support for player-initiated switching between player characters, having people follow the player, and a system for issuing general orders.
Background, Memory, and Knowledge
Epistemology by Eric Eve version 6 BUILT-IN
Sat, 19 Jun 2010 15:56:14 GMTRemembering by Aaron Reed version 8/110322
Keeping track of what the player character knows and sees. Version 6 avoids phrases deprecated in version 6E59.
Wed, 23 Mar 2011 20:28:21 GMTWhoWhat by David Cornelson version 5/071110
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Replaces 'You can't see any such thing' with a message reminding the player where they last saw the item they're trying to interact with. Requires Epistemology by Eric Eve and Plurality by Emily Short.
Sat, 10 Nov 2007 23:30:18 GMTLost Items by Mike Ciul version 2/110308
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Allows the player to ask who and what things or people are within the game. Version 5 updates for compatibility with 5G67.
Wed, 09 Mar 2011 03:52:41 GMTScope Caching by Mike Ciul version 1
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Prints a special message instead of 'You can't see any such thing' when certain items are out of scope, indicating that they have disappeared unexpectedly. Useful for flashbacks, theft, and NPCs who might sneak away.
Wed, 07 Dec 2011 20:31:28 GMT
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Gives things the 'marked visible' property, to check the visibility of something without repeating the entire scope loop each time. Improves consistency of Epistemology by Eric Eve, works with Conditional Backdrops by Mike Ciul, and applies caching to Remembering by Aaron Reed.