The Viewpoint Character

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Characterization


Player-Character Requires Persuasion by Ron Newcomb version 1
Sun, 10 Aug 2008 15:17:13 GMT
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The Persuasion rules will be consulted for the player-character. Intended for works in which the author does not wish to conflate the player with the player-character.
Basic Characters by ShadowChaser version 1
Tue, 30 Mar 2010 02:34:20 GMT
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This adds the properties health, magic and sanity to a person or animal. It allows these values to be progarmatically manipulated and includes a process that replenishes health and magic over time. It also provides commands and functions for obtaining a descriptive status of the condition of these three properties for any given person or animal.
Protagonists by Kevin Norris version 1/120327
Tue, 17 Apr 2012 12:40:10 GMT
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Provides support for player-initiated switching between player characters, having people follow the player, and a system for issuing general orders.


Background, Memory, and Knowledge


Epistemology by Eric Eve version 6 BUILT-IN
Sat, 19 Jun 2010 15:56:14 GMT
Keeping track of what the player character knows and sees.
Epistemology by Eric Eve version 7
Tue, 06 Aug 2013 18:20:03 GMT
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Keeping track of what the player character knows and sees. Version 6 avoids phrases deprecated in version 6E59.
WhoWhat by David Cornelson version 5/071110
Sat, 10 Nov 2007 23:30:18 GMT
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Allows the player to ask who and what things or people are within the game. Version 5 updates for compatibility with 5G67.
Lost Items by Mike Ciul version 2/110308
Wed, 09 Mar 2011 03:52:41 GMT
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Prints a special message instead of 'You can't see any such thing' when certain items are out of scope, indicating that they have disappeared unexpectedly. Useful for flashbacks, theft, and NPCs who might sneak away.
Scope Caching by Mike Ciul version 1
Wed, 07 Dec 2011 20:31:28 GMT
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Gives things the 'marked visible' property, to check the visibility of something without repeating the entire scope loop each time. Improves consistency of Epistemology by Eric Eve, works with Conditional Backdrops by Mike Ciul, and applies caching to Remembering by Aaron Reed.


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