The Viewpoint Character

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Characterization


Player-Character Requires Persuasion by Ron Newcomb version 1
Sun, 10 Aug 2008 15:17:13 GMT
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The Persuasion rules will be consulted for the player-character. Intended for works in which the author does not wish to conflate the player with the player-character.
Unsuccessful PC Attempt by Ron Newcomb version 1
Fri, 08 May 2009 03:02:48 GMT
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Will run the Unsuccessful Attempt By rules for all characters, including the player. Also silences the library messages printed by the built-in Check rules.
Basic Characters by ShadowChaser version 1
Tue, 30 Mar 2010 02:34:20 GMT
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This adds the properties health, magic and sanity to a person or animal. It allows these values to be progarmatically manipulated and includes a process that replenishes health and magic over time. It also provides commands and functions for obtaining a descriptive status of the condition of these three properties for any given person or animal.


Background, Memory, and Knowledge


Epistemology by Eric Eve version 6
Sat, 19 Jun 2010 15:56:14 GMT
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Keeping track of what the player character knows and sees. Version 6 avoids phrases deprecated in version 6E59.
Remembering by Aaron Reed version 3
Tue, 15 Jun 2010 02:38:45 GMT
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Replaces 'You can't see any such thing' with a message reminding the player where they last saw the item they're trying to interact with. Requires Epistemology by Eric Eve and Plurality by Emily Short.
WhoWhat by David Cornelson version 5/071110
Sat, 10 Nov 2007 23:30:18 GMT
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Allows the player to ask who and what things or people are within the game. Version 5 updates for compatibility with 5G67.


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