Vehicles, Animals, and Furniture
Bicycles, Cars, and Boats
Rideable Vehicles by Graham Nelson version 2 BUILT-IN
Sun, 11 Nov 2007 17:48:53 GMT
Creates vehicles and animals (such as horses) that respond to RIDE and DISMOUNT, and describe the player as riding on rather than in.
Ships, Trains, and Elevators
Shipboard Directions by Mikael Segercrantz version 3/080915
Tue, 16 Sep 2008 05:05:28 GMTShipboard Directions by Samuel Byron version 1/110709
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Creates FORE, AFT, PORT, and STARBOARD along the same lines as the standard Inform directions. (Updated for 5U92.)
Sun, 17 Jul 2011 19:05:52 GMTTransit System by Emily Short version 5
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Extends the features found in Mikael Segercrantz's extension of the same name, automating several common tasks and providing built-in disambiguation between compass and shipboard directions.
Tue, 06 Jul 2010 18:47:35 GMT
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Provides a train-car kind which follows a set schedule around the game map, allowing the player and other characters to board or dismount at stops.
Furniture
Automated Drawers by Emily Short version 4
Sun, 04 Jul 2010 03:41:09 GMTPostures by Emily Short version 1
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Allows the author to define an object with drawers as in "Three horizontal drawers are part of the desk" or "2 horizontal drawers are part of the table". Automatically tags the drawers as "top", "middle", "bottom", "left", etc.; cleans up description and disambiguation issues often arising in this situation. Requires Assorted Text Generation.
Sun, 20 Jun 2010 04:06:12 GMT
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Postures defines three postures -- seated, standing, and reclining -- and allows pieces of furniture to specify which postures are possible and preferred when the player is on those furnishings.
Kitchen and Bathroom
Modern Conveniences by Emily Short version 3
Tue, 15 Jun 2010 19:45:14 GMT
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A packaging-up of the kitchen and bathroom example in the manual: creates kitchen and bathroom types of room. Version 2 fixes a small error such that cabinets are now by default closed and openable.