Time and Plot

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The Passage of Time


Basic Real Time by Sarah Morayati version 2
Sun, 17 May 2009 01:24:04 GMT
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Allows the author to incorporate Glulx real time events into an Inform 7 project.
Native Time Control by Tim Pittman version 1
Fri, 6 Jun 2008 13:01:19 GMT
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Allows the author control of the speed at which time passes in a story without creating new rules or replacing old ones.
Real-Time Delays by Erik Temple version 1/100607
Sun, 20 Jun 2010 04:05:17 GMT
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Allows the author to specify a delay of a given number of seconds/milliseconds before continuing the action. Compatible with 6F95


Event Scheduling


Extended Timers by Gavin Lambert version 3
Thu, 16 Apr 2015 01:38:23 GMT
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Some additional ways of dealing with the standard times and timers.
Landmark Events by Jon Ingold version 2
Mon, 5 May 2008 03:18:56 GMT
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Provides a system for tracking events which have occured, and testing how recently they occured. Also includes some simple phrases for comparing times.
Scheduled Activities by John Clemens version 10
Sun, 12 Sep 2010 01:52:40 GMT
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This extension allows activities to be scheduled at absolute and relative times. These activities may later be checked or cancelled. The advantage of this over the standard events is that activities may take a variable, and the same activity may be scheduled multiple times. Rudimentary support is also provided for grouping output of multiple activities scheduled for the same turn. (Updated for 6E59/6E72)


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