Time and Plot
The Passage of Time
Basic Real Time by Sarah Morayati version 2
Sun, 17 May 2009 01:24:04 GMTNative Time Control by Tim Pittman version 1
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Allows the author to incorporate Glulx real time events into an Inform 7 project.
Fri, 6 Jun 2008 13:01:19 GMTVariable Time Control by Eric Eve version 2
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Allows the author control of the speed at which time passes in a story without creating new rules or replacing old ones.
Sun, 29 Mar 2009 18:56:04 GMT
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Allows individual actions to take a different number of seconds, or no time at all. Also allows the standard time taken per turn to be defined as so many seconds, which can be varied during the course of play.
Event Scheduling
Extended Timers by Gavin Lambert version 2 UPDATED
Mon, 22 Feb 2010 13:51:47 GMTLandmark Events by Jon Ingold version 2
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Some additional ways of dealing with the standard times and timers.
Mon, 5 May 2008 03:18:56 GMTScheduled Activities by John Clemens version 8
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Provides a system for tracking events which have occured, and testing how recently they occured. Also includes some simple phrases for comparing times.
Mon, 11 May 2009 18:01:09 GMT
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This extension allows activities to be scheduled at absolute and relative times. These activities may later be checked or cancelled. The advantage of this over the standard events is that activities may take a variable, and the same activity may be scheduled multiple times. Rudimentary support is also provided for grouping output of multiple activities scheduled for the same turn. (Updated for 5Z71)