Place

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Map


Automap by Mark Tilford version 2
Wed, 27 Jan 2010 23:44:13 GMT
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An extension to automatically draw a map.
Dynamic Rooms by Aaron Reed version 1
Fri, 08 May 2009 03:02:48 GMT
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Create and destroy new rooms on the fly. While this is technically possible with Jesse McGrew's Dynamic Objects, the method here is simpler, customized for rooms, and available for both z-code and Glulx.
Multiple Exits by Mikael Segercrantz version 4/080915
Tue, 16 Sep 2008 05:04:56 GMT
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Adds multiple randomized exits to a direction, so that going that direction will select one of several outcomes by chance. Compatible with, but does not require, Shipboard Directions, also by Mikael Segercrantz. (Updated for 5U92.)


Position Within Rooms


Restrictions by Jon Ingold version 2
Mon, 5 May 2008 03:18:56 GMT
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Provides for environments in which the player's actions are quickly and easily restricted.


Continuous Spaces and the Outdoors


AI Moving by Sebastian Rahn version 1
Mon, 28 Jan 2008 17:52:34 GMT
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Provides routines for moving NPCs intelligently in the 2D grid created by Room & Dimension.
Conditional Backdrops by John Clemens version 1
Mon, 26 Nov 2007 13:34:09 GMT
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An extension to allow rules for determining the presence of backdrops. (Functions only with versions of Inform prior to 5T18; however, from 5T18 Inform is able to do this natively. See the section on Moving Backdrops in the Changes chapter.)
Facing by Emily Short version 8
Wed, 27 Jan 2010 23:44:13 GMT
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Provides actions to face a direction, look toward a named room, or look through a named door. Version 5 updates for easier text replacement. (Updated for 5T18.)
Far Away by Jon Ingold version 4
Mon, 5 May 2008 03:18:56 GMT
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A simple extension providing for things out of reach.
Room & Dimension by Sebastian Rahn version 1
Mon, 28 Jan 2008 17:52:34 GMT
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Adds a 2D grid representation of a room.


Doors, Staircases, and Bridges


Deluxe Doors by Emily Short version 1
Sat, 8 Mar 2008 20:56:48 GMT
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Allows for doors that are implemented as having independent 'faces' -- to put a knocker on that can only be seen from on side, for instance, or to allow the player to lock one side with a key but the other with a latch. Also introduces a 'latched door' kind. Requires Plurality and Locksmith.
Secret Doors by Andrew Owen version 1
Sat, 4 Aug 2007 12:14:13 GMT
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Doors and switches that cannot be acted upon until they are discovered.


Passers-by, Weather and Astronomical Events


Atmospheric Effects by Mikael Segercrantz version 6/080508
Thu, 8 May 2008 19:52:48 GMT
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A table-based way to add atmospheric effects to rooms and regions. Upgraded for 5T18.
Weather by Ish McGravin version 3/080914
Sun, 14 Sep 2008 16:39:48 GMT
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Simulates a changing date, day/night cycle, randomized pseudo-weather, and semi-accurate moon phase. (Given a tiny update to compile with 5U92.)
Weather Effects by Mikael Segercrantz version 3/080508
Thu, 8 May 2008 19:52:48 GMT
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Requires Atmospheric Effects and Weather. This extension creates scenes based upon the settings produced by the Weather extension for ease of use with Atmospheric Effects's scene mechanism. The number of scenes created by Weather Effects is enough for the game not to fit in the Z-Machine, so this extension is Glulx only. Updated to work with 5T18.


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