Adaptive Prose

(Back to Categories)

Responses




Varying What is Written


Complex Listing by Emily Short version 9 BUILT-IN
Mon, 14 Apr 2014 08:52:12 GMT
Complex Listing provides more sophisticated listing options: the ability to impose special ordering instructions on a list, and also the ability to change the delimiters of the list to produce different styles and effects.
Dialogue Punctuation by Ron Newcomb version 3
Mon, 25 Oct 2010 23:38:31 GMT
Download, Source Code, Documentation
Correctly placing double quotes, commas, periods, and spacing is a tricky and tedious problem for dialogue-heavy games whose characters' lines span multiple rules and say phrases. This extension provides say phrases that automate the process.
One-Shot Text by Jesse McGrew version 1
Tue, 7 Aug 2007 10:37:52 GMT
Download, Source Code, Documentation
Provides a way to ensure that a piece of text will only be printed once, or to have it appear differently the first time it's printed. (Officially withdrawn by the author now that there are text substitutions which handle this; we leave it on the website for people still using older versions of Inform.)
Output Filtering by Ron Newcomb version 2
Sun, 11 May 2008 15:06:57 GMT
Download, Source Code, Documentation
Specify rules to modify any and all game output. Recommended usage is solving capitalization, punctuation, and whitespace issues. Includes Eric Eve's Text Capture. (Updated for 5T18.)
Plurality by Emily Short version 8
Sun, 27 Jun 2010 02:17:54 GMT
Download, Source Code, Documentation
Provides a number of helping say phrases to deal with inflections for singular and plural nouns; provides some control over pronoun usage.
Text Variations by Jon Ingold version 4
Sat, 4 Aug 2007 12:14:13 GMT
Download, Source Code, Documentation
Provides the ability to vary say statements inline, either randomly or sequentially. (This ability is built into Inform as of 4X60, but the extension remains for people who would like to use it with older versions of Inform.)
Numerical Inflection by Aaron Reed version 2
Mon, 22 Mar 2010 17:27:09 GMT
Download, Source Code, Documentation
A short extension to Plurality by Emily Short that extendes the [numerical is-are] concept to work for inflecting verbs that appear after a list to the correct form. Technical wizardry courtesy of Erik Temple.
Automated Verb Phrases by Ron Newcomb version 1/110416
Sun, 17 Apr 2011 03:33:16 GMT
Download, Source Code, Documentation
Adds to Custom Library Messages the continuous and perfect aspects, inquisitive mood, passive voice, negative mode, and various modal auxiliary verbs.
Room Description Headings by Erwin Genstein version 1/090620
Fri, 29 Apr 2011 11:23:15 GMT
Download, Source Code, Documentation
Provides additional options for controlling room description headings such as 'Cave (on the chair)', including how many enclosing objects are listed, how they are listed, and which prepositions and punctuation are used, if any.


Varying What is Read


Second Gender by Felix Larsson version 1
Sun, 03 Feb 2013 04:22:18 GMT
Download, Source Code, Documentation
This extension allows you to create things with more than one gender and lets the player refer to such things with the corresponding pronouns, so that, e.g., a ship can be referred to as both "it" and "her" or a dog as both "him" and "it".
Pronouns by Ron Newcomb version 4
Sat, 26 Jul 2008 09:53:37 GMT
Download, Source Code, Documentation
Provides phrases for checking and setting the current value of a particular pronoun. Integrates well with Eric Eve's Conversation Framework.
Punctuation Removal by Emily Short version 5 BUILT-IN
Mon, 14 Apr 2014 08:52:12 GMT
Offers specialized commands to strip troublesome punctuation such as periods, commas, question marks, and quote marks out of the player's typed commands; provides a converter to especially interpret titles that contain full stops, such as "Mrs." or "Dr.".
Snippetage by Dave Robinson version 2
Sat, 4 Aug 2007 12:14:13 GMT
Download, Source Code, Documentation
Some functions for setting and use of snippets (parts of the player's command). (Minor update for compatibility with 4W37.)


Using the Player's Input


String Buffers by Jesse McGrew version 5
Sat, 10 Nov 2007 23:30:18 GMT
Download, Source Code, Documentation
Gives objects the ability to store messages which can be manipulated with more flexibility than regular text values. Includes an example in which the player can write messages in a notebook. (Incompatible past 5T18, but unnecessary given that Inform now has indexed text; we leave it on the website for people still using older versions of Inform.)
Keywords for Conversation by Matt Wigdahl version 2
Sat, 26 Feb 2011 02:30:24 GMT
Download, Source Code, Documentation
Bridges Eric Eve's Conversation Package and Aaron Reed's Keyword Interface, providing an interface to support single-keyword conversations.
Interactive Parsing by Jon Ingold version 3
Sat, 30 Apr 2011 23:21:59 GMT
Download, Source Code, Documentation
Provides real-time suggestions for the player's input based on what they've typed so far, using the parser itself to ensure these suggestions are sensible.
Past Tense Commands by Dan Efran version 1
Fri, 12 Apr 2013 22:41:43 GMT
Download, Source Code, Documentation
This extension allows the player to issue commands in past tense, e.g. '>TOOK EGG' or '>LOOKED'. (Players are not very likely to do this, but in a game where the narrator speaks in past tense, it seems only fair to accept the same verb forms from the player.) The extension adds past-tense synonyms for the standard commands, and for those in Extended Grammar by Aaron Reed (Version 6/110706) when used with that extension.


Non-standard User Interfaces


Hybrid Choices by AW Freyr version 7
Tue, 21 Jun 2016 14:38:26 GMT
Download, Source Code, Documentation
Provides a choice-based interface that can be freely switched between interactive and non-interactive modes. Basically, it does CYOA.
Simple CYOA by Mark Tilford version 1
Sat, 4 Aug 2007 12:14:13 GMT
Download, Source Code, Documentation
An extension for creating simple menu-based games.
Interactive Poetry by Michael Bacon version 2
Fri, 01 May 2009 15:09:40 GMT
Download, Source Code, Documentation
A very simple alternate interactive fiction system conducive to writing keyword-based interactive poetry or narrative.
Adventure Book by Edward Griffiths version 1/110101
Fri, 21 Jan 2011 14:58:06 GMT
Download, Source Code, Documentation
A system for creating Choose Your Own Adventure style programs, with advanced features. Based on an original programming system by Jon Ingold.
Interactive Poetic Interludes by Kazuki Mishima version 2
Sat, 30 Jan 2010 02:29:42 GMT
Download, Source Code, Documentation
A system for creating interludes within interactive fiction that present keyword-based interactive poetry or narratives.
Command Prompt on Cue by Ron Newcomb version 3
Mon, 28 Jun 2010 03:15:55 GMT
Download, Source Code, Documentation
Creates a situation without a command prompt where the player may simply press space or enter to WAIT. But if the player instead begins to type a command, the command prompt will then appear.


(Back to Categories)