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version 1 by ShadowChaser

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  • Section 3 - definitions

    Use menus translates as (- Constant USE_MENUS; -).
    Use skip intro translates as (- Constant Skip_Intro; -).
    Use mature content warning translates as (- Constant mature_content; -).
    Use no title page translates as (- Constant no_title_page; -).
    Use credits translates as (-Constant USE_CREDITS; -).
    Use progress translates as (-Constant USE_PROGRESS; -).

    The disclaimer, game_title, start_quotation, end_quotation, start_footer_text, end_footer_text, game_credits and game_progress are text variables.

    To say the_disclaimer:
        say "[if disclaimer has contents][disclaimer][else]Warning. This game contains mature content that is unsuitable for minors, and that some people may find disturbing. Do not continue if you are likely to be offended by such material.[end if]".

    To say the_game_title:
        say "[if game_title has contents][game_title][else][story headline][end if]".

    To say the_start_quotation:
        say "[if start_quotation has contents][start_quotation][else]That is not dead which can eternal lie.[line break]And in strange eons even death may die.[paragraph break]- The Necronimicon.[end if]".

    To say the_end_quotation:
        say "[if end_quotation has contents][end_quotation][else]It's better to burn out, than to fade away![paragraph break]- Kurgan (Highlander).[end if]".

    To say the_start_footer_text:
        say "[if start_footer_text has contents][start_footer_text][else]The characters and events portrayed in this work of interactive fiction are purely fictitious, and any resemblance to persons living, dead, or undead are purely coincidental.[end if]".

    To say the_end_footer_text:
        say "[if end_footer_text has contents][end_footer_text][else]The characters and events portrayed in this work of interactive fiction are purely fictitious, and any resemblance to persons living, dead, or undead are purely coincidental.[end if]".

    To say the_game_credits:
        say "[if game_credits has contents][game_credits][else]This game was written by [story author].[end if]".

    To say the_game_progress:
        say "[if game_progress has contents][game_progress][else]GAME OVER.[end if]".

    The intro_menu is a table-name that varies. The intro_menu is usually The Table of Sample Options.

    The game_started is a number that varies. The game_started is 0.