Basic Real Time

version 2 by Sarah Morayati

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  • Example: * "Green Button" - Starting, stopping, and altering the timer.

        *:"Green Button"

        Include Basic Real Time by Sarah Morayati.

        The story headline is "An interactive panic button".

        Control Room is a room. "It's your first day on the job at Technologies and they've already got you in charge of all the controls. Your boss didn't tell you what all these buttons and switches were for. All she said was to press the green button, and that there would be severe consequences if you pressed the red button. (The exact word she used was 'fired.')"

        When play begins:
            now the next action is the action of releasing the terrors;

        The gadgets are scenery in Control Room. They are plural-named. Instead of doing something to the gadgets, say "There are too many of them and they're too intimidatingly gray. You don't even know where to begin." Understand "buttons" and "button" and "switches" and "switch" and "control" and "controls" as the gadgets.

        The green button is scenery in Control Room. It can be pressed or unpressed. It is unpressed. The description of the green button is "It's an enticing pale green and has 'YES' splayed across it in white lettering."

        Instead of pushing the green button for the first time:
            now the green button is pressed;
            now the description of Control Room is "It's your first day on the job at Technologies and they've already got you in charge of all the controls. Your boss didn't tell you what all these buttons and switches were for. She also didn't tell you that pressing the green button would release world-rending terrors. Oops.";
            start timer for 15 seconds;
            say "You press the green button. Almost immediately, a pleasant female voice (you briefly wonder why they're never male, or horrifying) intones, 'Green button pressed. Releasing world-rending terrors in [seconds remaining] seconds.'";

        Instead of pushing the green button:
            deduct 1 second from timer;
            say "You jab at the green button. The voice intones, 'Thank you for your impatience. The world-rending terrors will be released one second sooner.' Your boss left this part out.";

        The red button is scenery in Control Room. The description of the red button is "If the fact that it was bright red wasn't warning enough, the text reads 'NO' in bold letters."

        Instead of pushing the red button:
            if the green button is unpressed:
                say "You just got this job. Clearly what you should do is disobey a direct order. Clearly.";
            otherwise:
                stop timer;
                say "You debate the relative merits of remaining employed versus dealing with world-rending terrors, figure you'd rather lose your job than your life, and press the red button. The voice, no longer so pleasant, whines 'No world-rending terrors will be released. I hope you're happy.' Huh. Guess that was the world-rending-terror-ending button. You wait for your boss to walk in, a trapdoor to appear below you, or a big boot to kick you out the window, but apparently it isn't a day for cartoon tropes. Huh. Maybe you'll be OK after all.";
                end the game saying "You have saved the world";

        Releasing the terrors is an action applying to nothing.
        Carry out releasing the terrors:
            say "You're no good at keeping time, so you're a bit startled when that voice intones: 'Releasing world-rending terrors now. Have a nice day.' What conspires next is too terrible for words. Good thing, really, because you no longer have a way to speak them.";
            end the game in death;