Player-Character Requires Persuasion
version 1 by Ron Newcomb
Example: * The Magic Word is not XYZZY - Our protagonist is a stickler on manners.
"The Magic Word is not XYZZY"
Include Player-Character Requires Persuasion by Ron Newcomb.
A Quiet Spot is room. Bob is a man in the spot.
Persuasion rule for doing something when said please is true: persuasion succeeds.
Persuasion rule for asking Bob to try sleeping or waiting: say "'I'm already trying to, thanks.'" instead.
Test me with "sleep / bob, sleep / wait / please wait / bob, wait / jump / bob, jump / please jump / inventory / inventory please / bob, take inventory ".
Said please is a truth state that varies.
After reading a command:
now said please is false;
if the player's command includes "please" begin;
now said please is true;
cut the matched text;