Grouped Messages As Dialogue

version 1 by Ron Newcomb

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    section 12 - Defining the Kind-Of-Value - written by David Fisher - unindexed

    Table of library messages
    Message Id  
    LibMsg <no error>  [ BASE CASE ]  
    LibMsg <noun out of context>  [ a parser error ]  
    LibMsg <fake newly visible exterior>    
    LibMsg <fake newly visible exterior nothing>    
    LibMsg <comment recorded>  
    LibMsg <comment unrecorded>  
    LibMsg <you have died>    
    LibMsg <you have won>    
    LibMsg <player self description>    
    LibMsg <unimportant object>    
    LibMsg <empty line>  [ parser error "I BEG YOUR PARDON" ]  
    LibMsg <confirm Quit>    
    LibMsg <yes-no prompt>    
    LibMsg <restrict answer>    
    LibMsg <page prompt>    
    LibMsg <menu prompt>    
    LibMsg <undo succeeded>    
    LibMsg <undo failed>    
    LibMsg <undo not provided>    
    LibMsg <cannot undo nothing>    
    LibMsg <cannot undo twice in a row>    
    LibMsg <oops failed>    
    LibMsg <oops too many arguments>    
    LibMsg <oops no arguments>    
    LibMsg <cannot do again>    
    LibMsg <again usage>    
    LibMsg <command not understood>    
    LibMsg <command partly understood>  [ PARSER ERROR "only UNDERSTOOD AS FAR AS" ]  
    LibMsg <command badly ended>    
    LibMsg <command incomplete>    
    LibMsg <command cut short>    
    LibMsg <number not understood>    
    LibMsg <cannot begin at comma>    
    LibMsg <extra words before comma>    
    LibMsg <unknown object>    
    LibMsg <object not held>    
    LibMsg <unknown verb>    
    LibMsg <verb cannot have inanimate object>    
    LibMsg <verb cannot have multiple objects>    
    LibMsg <too many multiple objects>    
    LibMsg <not that many available>    
    LibMsg <no objects available>    
    LibMsg <zero multiple objects>    
    LibMsg <first N objects>    
    LibMsg <excepted object not included anyway>    
    LibMsg <report implicit take>    
    LibMsg <implicitly pass outwards through other barriers>    
    LibMsg <implicitly pass inwards through other barriers>    
    LibMsg <cannot drop clothes being worn>    
    LibMsg <cannot insert clothes being worn>    
    LibMsg <cannot put clothes being worn>    
    LibMsg <cannot exceed carrying capacity>    
    LibMsg <use holdall to avoid exceeding carrying capacity>    
    LibMsg <cannot insert if this exceeds carrying capacity>    
    LibMsg <cannot put if this exceeds carrying capacity>    
    LibMsg <who disambiguation>    
    LibMsg <which disambiguation>    
    LibMsg <whom disambiguation>    
    LibMsg <what disambiguation>    
    LibMsg <single object disambiguation>    
    LibMsg <pronoun not set>    
    LibMsg <pronoun absent>    
    LibMsg <Pronouns initial text>    
    LibMsg <Pronouns -means- text>    
    LibMsg <Pronouns -unset- text>    
    LibMsg <no pronouns known>    
    LibMsg <person ignores command>    
    LibMsg <cannot talk to absent person>    
    LibMsg <cannot talk to inanimate object>    
    LibMsg <Places initial text>    
    LibMsg <Objects initial text>    
    LibMsg <confirm Restart>    
    LibMsg <Restart failed>    
    LibMsg <Restore failed>    
    LibMsg <Restore succeeded>    
    LibMsg <Save failed>    
    LibMsg <Save succeeded>    
    LibMsg <Verify succeeded>    
    LibMsg <Verify failed>    
    LibMsg <transcript already on>    
    LibMsg <transcript already off>    
    LibMsg <start of transcript>    
    LibMsg <end of transcript>    
    LibMsg <transcript failed>    
    LibMsg <end transcript failed>    
    LibMsg <Score command>    
    LibMsg <score changed>    
    LibMsg <score notification turned on>    
    LibMsg <score notification turned off>    
    LibMsg <Full Score initial text>    
    LibMsg <Full Score items>    
    LibMsg <Full Score places>    
    LibMsg <Full Score total>    
    LibMsg <Inventory initial text>    
    LibMsg <Inventory no possessions>    
    LibMsg <entering darkness>    
    LibMsg <dark description>    
    LibMsg <examine while dark>    
    LibMsg <search while dark>    
    LibMsg <look under while dark>    
    LibMsg <cannot take yourself>    
    LibMsg <cannot take other people>    
    LibMsg <cannot take something you are within>    
    LibMsg <cannot take something already taken>    
    LibMsg <cannot take possessions of others>    
    LibMsg <cannot take component parts>    
    LibMsg <cannot take hidden parts>    
    LibMsg <cannot reach within closed containers>    
    LibMsg <cannot take scenery>    
    LibMsg <cannot take something fixed>    
    LibMsg <cannot reach within other places>    
    LibMsg <cannot remove from closed containers>    
    LibMsg <cannot remove something not within>    
    LibMsg <cannot drop something already dropped>    
    LibMsg <cannot drop not holding>    
    LibMsg <cannot insert something not held>    
    LibMsg <cannot insert into something not a container>    
    LibMsg <cannot insert into closed containers>    
    LibMsg <need to take off before inserting>    
    LibMsg <cannot insert something into itself>    
    LibMsg <cannot put something not held>    
    LibMsg <cannot put something on itself>    
    LibMsg <cannot put onto something not a supporter>    
    LibMsg <cannot put onto something being carried>    
    LibMsg <need to empty into a container>    
    LibMsg <need to empty into something open>    
    LibMsg <already empty>    
    LibMsg <empty something into itself>    
    LibMsg <cannot give what you have not got>    
    LibMsg <cannot give to yourself>    
    LibMsg <unable to receive things>    
    LibMsg <cannot show what you have not got>    
    LibMsg <cannot enter something already entered>    
    LibMsg <cannot enter something not enterable>    
    LibMsg <cannot enter closed containers>    
    LibMsg <cannot enter something carried>    
    LibMsg <cannot exit when not within anything>    
    LibMsg <cannot exit closed containers>    
    LibMsg <cannot get off things>    
    LibMsg <cannot go that way>    
    LibMsg <cannot travel in something not a vehicle>    
    LibMsg <cannot go through concealed doors>    
    LibMsg <cannot go up through closed doors>    
    LibMsg <cannot go down through closed doors>    
    LibMsg <cannot go through closed doors>    
    LibMsg <nothing through door>    
    LibMsg <brief look mode>    
    LibMsg <superbrief look mode>    
    LibMsg <verbose look mode>    
    LibMsg <top line what on>    
    LibMsg <top line what in>    
    LibMsg <top line what as>    
    LibMsg <say things within>    
    LibMsg <say things also within>    
    LibMsg <say things on>    
    LibMsg <examine undescribed things>    
    LibMsg <examine direction>    
    LibMsg <examine devices>    
    LibMsg <cannot search unless container-supporter>    
    LibMsg <cannot search closed opaque containers>    
    LibMsg <nothing found within container>    
    LibMsg <nothing found on top of>    
    LibMsg <look under>    
    LibMsg <cannot open unless openable>    
    LibMsg <cannot open something locked>    
    LibMsg <cannot open something already open>    
    LibMsg <reveal any newly visible exterior initial text>    
    LibMsg <no newly visible exterior>    
    LibMsg <cannot close unless openable>    
    LibMsg <cannot close something already closed>    
    LibMsg <cannot lock without a lock>    
    LibMsg <cannot lock something already locked>    
    LibMsg <cannot lock something open>    
    LibMsg <cannot lock without the correct key>    
    LibMsg <cannot unlock without a lock>    
    LibMsg <cannot unlock something already unlocked>    
    LibMsg <cannot unlock without the correct key>    
    LibMsg <cannot switch on unless switchable>    
    LibMsg <cannot switch on something already on>    
    LibMsg <cannot switch off unless switchable>    
    LibMsg <cannot switch off something already off>    
    LibMsg <cannot wear something not clothing>    
    LibMsg <cannot wear not holding>    
    LibMsg <cannot wear something already worn>    
    LibMsg <cannot take off something not worn>    
    LibMsg <cannot eat unless edible>    
    LibMsg <cannot wave something not held>    
    LibMsg <squeezing people>    
    LibMsg <throw at inanimate object>    
    LibMsg <not pushed in a direction>    
    LibMsg <pushed in illegal direction>    
    LibMsg <cannot push something fixed in place>    
    LibMsg <cannot pull something fixed in place>    
    LibMsg <cannot turn something fixed in place>    
    LibMsg <cannot push scenery>    
    LibMsg <cannot pull scenery>    
    LibMsg <cannot turn scenery>    
    LibMsg <cannot push people>    
    LibMsg <cannot pull people>    
    LibMsg <cannot turn people>    
    LibMsg <telling yourself>    
    LibMsg <block giving>    
    LibMsg <block showing>    
    LibMsg <block vaguely going>    
    LibMsg <block drinking>    
    LibMsg <block tasting>    
    LibMsg <block smelling>    
    LibMsg <block listening>    
    LibMsg <block saying yes>    
    LibMsg <block saying no>    
    LibMsg <block saying sorry>    
    LibMsg <block swearing obscenely>    
    LibMsg <block swearing mildly>    
    LibMsg <block climbing>    
    LibMsg <block jumping>    
    LibMsg <block jumping over>    
    LibMsg <block swimming>    
    LibMsg <block swinging>    
    LibMsg <block waving hands>    
    LibMsg <block attacking>    
    LibMsg <block blowing>    
    LibMsg <block burning>    
    LibMsg <block cutting>    
    LibMsg <block digging>    
    LibMsg <block filling>    
    LibMsg <block rubbing>    
    LibMsg <block set>    
    LibMsg <block setting to>    
    LibMsg <block tying>    
    LibMsg <block throwing at>    
    LibMsg <block pushing in directions>    
    LibMsg <block answering>    
    LibMsg <block asking>    
    LibMsg <block buying>    
    LibMsg <block kissing>    
    LibMsg <block praying>    
    LibMsg <block singing>    
    LibMsg <block telling>    
    LibMsg <block thinking>    
    LibMsg <block player consulting>    
    LibMsg <block npc consulting>    
    LibMsg <block sleeping>    
    LibMsg <block waking up>    
    LibMsg <block waking other>    
    LibMsg <report npc taking inventory>    
    LibMsg <report player taking>    
    LibMsg <report npc taking>    
    LibMsg <report player removing>    
    LibMsg <report npc removing>    
    LibMsg <report player dropping>    
    LibMsg <report npc dropping>    
    LibMsg <report player inserting>    
    LibMsg <report npc inserting>    
    LibMsg <report player putting on>    
    LibMsg <report npc putting on>    
    LibMsg <report player giving>    
    LibMsg <report npc giving>    
    LibMsg <report player entering>    
    LibMsg <report npc entering>    
    LibMsg <report player exiting>    
    LibMsg <report npc exiting>    
    LibMsg <report npc looking>    
    LibMsg <report npc examining>    
    LibMsg <report npc searching>    
    LibMsg <report npc looking under>    
    LibMsg <report player opening>    
    LibMsg <report npc opening>    
    LibMsg <report player closing>    
    LibMsg <report npc closing>    
    LibMsg <report player locking>    
    LibMsg <report npc locking>    
    LibMsg <report player unlocking>    
    LibMsg <report npc unlocking>    
    LibMsg <report player switching on>    
    LibMsg <report npc switching on>    
    LibMsg <report player switching off>    
    LibMsg <report npc switching off>    
    LibMsg <report player wearing>    
    LibMsg <report npc wearing>    
    LibMsg <report player taking off>    
    LibMsg <report npc taking off>    
    LibMsg <report player eating>    
    LibMsg <report npc eating>    
    LibMsg <report player touching things>    
    LibMsg <report npc touching things>    
    LibMsg <report player touching self>    
    LibMsg <report npc touching self>    
    LibMsg <report player touching other people>    
    LibMsg <report npc touching other people>    
    LibMsg <report player waving things>    
    LibMsg <report npc waving things>    
    LibMsg <report player squeezing>    
    LibMsg <report npc squeezing>    
    LibMsg <report player pushing>    
    LibMsg <report npc pushing>    
    LibMsg <report player pulling>    
    LibMsg <report npc pulling>    
    LibMsg <report player turning>    
    LibMsg <report npc turning>    
    LibMsg <report player waiting>    
    LibMsg <report npc waiting>    
            


    Categorizing errors is a rulebook.

    First categorizing errors rule (this is the reset all error categories rule):
        now game error is not out of world;
        now game error is not action acknowledgement;
        now game error is not failing;
        now game error is not futile;
        now game error is not re-attempting;
        now game error is not blocked;
        now game error is not darkness-involving;
        now game error is not parser-erroring;
        now game error is not parser-modal;
        now game error is not answer-awaiting;
        now game error is not physically-vigorous;
        now game error is not bodily-senses;
        now game error is not civilized;
        now game error is not conversational;
        now game error is not involving-nothing;
        continue the action.


    A categorizing errors rule for when message of game error is LibMsg <Save failed>: now game error is out of world; now game error is action acknowledgement; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <Save succeeded>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <noun out of context>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <fake newly visible exterior>: do nothing.
    A categorizing errors rule for when message of game error is LibMsg <fake newly visible exterior nothing>: now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <comment recorded>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <comment unrecorded>: now game error is out of world; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <you have died>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <you have won>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <player self description>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <unimportant object>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <empty line>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <confirm Quit>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <yes-no prompt>: now game error is out of world; now game error is parser-modal.
    A categorizing errors rule for when message of game error is LibMsg <restrict answer>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <page prompt>: now game error is out of world; now game error is parser-modal.
    A categorizing errors rule for when message of game error is LibMsg <menu prompt>: now game error is out of world; now game error is parser-modal; now game error is answer-awaiting; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <undo succeeded>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <undo failed>: now game error is out of world; now game error is action acknowledgement; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <undo not provided>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <cannot undo nothing>: now game error is out of world; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot undo twice in a row>: now game error is out of world; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <oops failed>: now game error is out of world; now game error is action acknowledgement; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <oops too many arguments>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <oops no arguments>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <cannot do again>: now game error is out of world; now game error is action acknowledgement; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <again usage>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <command not understood>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <command partly understood>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <command badly ended>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <command incomplete>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <command cut short>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <number not understood>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <cannot begin at comma>: now game error is out of world; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <extra words before comma>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <unknown object>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <object not held>: now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <unknown verb>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <verb cannot have inanimate object>: now game error is failing; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <verb cannot have multiple objects>: now game error is failing; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <too many multiple objects>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <not that many available>: now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <no objects available>: now game error is out of world; now game error is parser-erroring; now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <zero multiple objects>: now game error is out of world; now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <first N objects>:
    A categorizing errors rule for when message of game error is LibMsg <excepted object not included anyway>: now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <report implicit take>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <implicitly pass outwards through other barriers>:
    A categorizing errors rule for when message of game error is LibMsg <implicitly pass inwards through other barriers>:
    A categorizing errors rule for when message of game error is LibMsg <cannot drop clothes being worn>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot insert clothes being worn>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot put clothes being worn>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot exceed carrying capacity>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <use holdall to avoid exceeding carrying capacity>:
    A categorizing errors rule for when message of game error is LibMsg <cannot insert if this exceeds carrying capacity>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot put if this exceeds carrying capacity>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <who disambiguation>: now game error is parser-modal; now game error is answer-awaiting; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <which disambiguation>: now game error is parser-modal; now game error is answer-awaiting; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <whom disambiguation>: now game error is parser-modal; now game error is answer-awaiting; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <what disambiguation>: now game error is parser-modal; now game error is answer-awaiting; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <single object disambiguation>:
    A categorizing errors rule for when message of game error is LibMsg <pronoun not set>: now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <pronoun absent>: now game error is parser-erroring.
    A categorizing errors rule for when message of game error is LibMsg <Pronouns initial text>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Pronouns -means- text>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Pronouns -unset- text>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <no pronouns known>: now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <person ignores command>: now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <cannot talk to absent person>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot talk to inanimate object>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <Places initial text>: do nothing.
    A categorizing errors rule for when message of game error is LibMsg <Objects initial text>: do nothing.
    A categorizing errors rule for when message of game error is LibMsg <confirm Restart>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Restart failed>: now game error is failing; now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Restore failed>: now game error is failing; now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Restore succeeded>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Verify succeeded>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Verify failed>: now game error is failing; now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <transcript already on>: now game error is out of world; now game error is re-attempting; now game error is futile; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <transcript already off>: now game error is out of world; now game error is re-attempting; now game error is futile; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <start of transcript>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <end of transcript>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <transcript failed>: now game error is failing; now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <end transcript failed>: now game error is failing; now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Score command>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <score changed>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <score notification turned on>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <score notification turned off>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <Full Score initial text>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Full Score items>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Full Score places>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Full Score total>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <Inventory initial text>:
    A categorizing errors rule for when message of game error is LibMsg <Inventory no possessions>: now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <entering darkness>: now game error is darkness-involving.
    A categorizing errors rule for when message of game error is LibMsg <dark description>: now game error is darkness-involving.
    A categorizing errors rule for when message of game error is LibMsg <examine while dark>: now game error is darkness-involving; now game error is futile; now game error is failing; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <search while dark>: now game error is darkness-involving; now game error is futile; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <look under while dark>: now game error is darkness-involving; now game error is futile; now game error is failing; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <cannot take yourself>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot take other people>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot take something you are within>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot take something already taken>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot take possessions of others>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot take component parts>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot take hidden parts>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot reach within closed containers>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot take scenery>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot take something fixed>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot reach within other places>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot remove from closed containers>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot remove something not within>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot drop something already dropped>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot drop not holding>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot insert something not held>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot insert into something not a container>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot insert into closed containers>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <need to take off before inserting>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot insert something into itself>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot put something not held>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot put something on itself>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot put onto something not a supporter>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot put onto something being carried>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <need to empty into a container>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <need to empty into something open>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <already empty>: now game error is re-attempting; now game error is futile; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <empty something into itself>: now game error is futile; now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot give what you have not got>: now game error is failing; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <cannot give to yourself>: now game error is failing; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <unable to receive things>:
    A categorizing errors rule for when message of game error is LibMsg <cannot show what you have not got>: now game error is failing; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <cannot enter something already entered>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot enter something not enterable>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot enter closed containers>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot enter something carried>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot exit when not within anything>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot exit closed containers>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot get off things>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot go that way>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot travel in something not a vehicle>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot go through concealed doors>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot go up through closed doors>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot go down through closed doors>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot go through closed doors>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <nothing through door>: now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <brief look mode>: now game error is out of world; now game error is action acknowledgement; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <superbrief look mode>: now game error is out of world; now game error is action acknowledgement; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <verbose look mode>: now game error is out of world; now game error is action acknowledgement; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <top line what on>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <top line what in>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <top line what as>: now game error is out of world; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <say things within>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <say things also within>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <say things on>: now game error is out of world.
    A categorizing errors rule for when message of game error is LibMsg <examine undescribed things>: now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <examine direction>: now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <examine devices>: now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <cannot search unless container-supporter>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot search closed opaque containers>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <nothing found within container>: now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <nothing found on top of>: now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <look under>: now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <cannot open unless openable>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot open something locked>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot open something already open>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <reveal any newly visible exterior initial text>:
    A categorizing errors rule for when message of game error is LibMsg <no newly visible exterior>: now game error is involving-nothing.
    A categorizing errors rule for when message of game error is LibMsg <cannot close unless openable>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot close something already closed>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot lock without a lock>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot lock something already locked>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot lock something open>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot lock without the correct key>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot unlock without a lock>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot unlock something already unlocked>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot unlock without the correct key>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot switch on unless switchable>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot switch on something already on>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot switch off unless switchable>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot switch off something already off>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot wear something not clothing>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot wear not holding>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot wear something already worn>: now game error is failing; now game error is re-attempting; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot take off something not worn>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot eat unless edible>: now game error is failing; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <cannot wave something not held>: now game error is failing; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <squeezing people>: now game error is physically-vigorous; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <throw at inanimate object>: now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <not pushed in a direction>: now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <pushed in illegal direction>: now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <cannot push something fixed in place>: now game error is failing; now game error is futile; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <cannot pull something fixed in place>: now game error is failing; now game error is futile; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <cannot turn something fixed in place>: now game error is failing; now game error is futile.
    A categorizing errors rule for when message of game error is LibMsg <cannot push scenery>: now game error is failing; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <cannot pull scenery>: now game error is failing; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <cannot turn scenery>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <cannot push people>: now game error is failing; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <cannot pull people>: now game error is failing; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <cannot turn people>: now game error is failing.
    A categorizing errors rule for when message of game error is LibMsg <telling yourself>: now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block giving>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block showing>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block vaguely going>: now game error is blocked.
    A categorizing errors rule for when message of game error is LibMsg <block drinking>: now game error is blocked; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <block tasting>: now game error is blocked; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <block smelling>: now game error is blocked; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <block listening>: now game error is blocked; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <block saying yes>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block saying no>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block saying sorry>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block swearing obscenely>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block swearing mildly>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block climbing>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block jumping>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block jumping over>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block swimming>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block swinging>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block waving hands>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block attacking>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block blowing>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block burning>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block cutting>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block digging>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block filling>: now game error is blocked.
    A categorizing errors rule for when message of game error is LibMsg <block rubbing>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block set>: now game error is blocked.
    A categorizing errors rule for when message of game error is LibMsg <block setting to>: now game error is blocked.
    A categorizing errors rule for when message of game error is LibMsg <block tying>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block throwing at>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block pushing in directions>: now game error is blocked; now game error is physically-vigorous.
    A categorizing errors rule for when message of game error is LibMsg <block answering>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block asking>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block buying>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block kissing>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block praying>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block singing>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block telling>: now game error is blocked; now game error is conversational; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block thinking>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block player consulting>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block npc consulting>: now game error is blocked; now game error is civilized.
    A categorizing errors rule for when message of game error is LibMsg <block sleeping>: now game error is blocked; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <block waking up>: now game error is blocked; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <block waking other>: now game error is blocked; now game error is bodily-senses.
    A categorizing errors rule for when message of game error is LibMsg <report npc taking inventory>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player taking>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc taking>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player removing>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc removing>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player dropping>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc dropping>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player inserting>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc inserting>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player putting on>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc putting on>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player giving>: now game error is civilized; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc giving>: now game error is civilized; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player entering>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc entering>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player exiting>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc exiting>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc looking>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc examining>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc searching>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc looking under>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player opening>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc opening>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player closing>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc closing>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player locking>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc locking>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player unlocking>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc unlocking>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player switching on>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc switching on>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player switching off>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc switching off>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player wearing>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc wearing>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player taking off>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc taking off>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player eating>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc eating>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player touching things>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc touching things>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player touching self>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc touching self>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player touching other people>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc touching other people>: now game error is bodily-senses; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player waving things>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc waving things>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player squeezing>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc squeezing>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player pushing>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc pushing>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player pulling>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc pulling>: now game error is physically-vigorous; now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player turning>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc turning>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report player waiting>: now game error is action acknowledgement.
    A categorizing errors rule for when message of game error is LibMsg <report npc waiting>: now game error is action acknowledgement.


    Grouped Messages As Dialogue ends here.