version 1 by Quantum Games
Example: * Sensing Lab - A lab where you can look at (description), hear (sound), taste (taste), touch (feel), and smell (scent).
This is a real-life example of when the player will need to use their senses.
Include Touchy Feely by Quantum Games.
When play begins:
now the thing without sound value is "Silence. Absolute silence.";
There is a room called the Sensing Lab. "This is the Sensing Lab, where you can test your five senses."
The feel of the Sensing Lab is "It feels very cold and equally damp here.".
The scent of the Sensing Lab is "It smells like toxic chemicals, due to the experiments that were carried out here yesterday.".
The taste of the Sensing Lab is "The air here tastes like chemical reactions.".
There is a feather in the Sensing Lab. "A feather sits here, waiting to be experimented on."
The description of the feather is "This feather looks very grey and lifeless at the moment.".
The feel of the feather is "The feather feels extremely ticklish on your fingers.".
The scent of the feather is "The feather smells like chemical reactions.".
The taste of the feather is "The feather is extremely ticklish on your tongue.".
The sound of the feather is "The feather is making a soft 'whoosh' noise, as if it were just a machine.".
Before listening to the feather:
now the description of the feather is "On second thoughts, you can see some gears poking out of the feather...";
Test me with "look / listen / feel / smell / taste / feel feather / smell feather / taste feather / look at feather / listen to feather / look at feather".