Hyperlink Combat System

version 1 by Philip Black

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  • Section Descriptions of Objects and People
    The HCS examining rule is listed instead of the standard examining rule in the carry out examining rules.
        
    Printing the description of something is an activity.
    This is the HCS examining rule:
        carry out the printing the description activity with the noun;
        rule succeeds.
        
        
        [if the description of the item is not "":
            If the item is not a person:
                say "[line break][description of item] [bold type]Actions:[roman type][if the item is fixed in place][otherwise if the item is enclosed by the player] '[o]Drop [Item][x]' |[otherwise] '[o]Take [Item][x]' |[end if][if the item is wearable] '[o]Wear [Item][x]' |[end if][if the item is edible] '[o]Eat [Item][x]' |[end if][if the item is Potion] '[o]Drink [Item][x]' |[end if][if the item is readied Weapon] '[o]Unequip [Item][x]' |[otherwise if the item is Weapon] '[o]Equip [Item][x]' |[end if][if the item is locked] '[o]Unlock [Item][x]' |[end if][if the item is unlocked and the item is lockable] '[o]Lock [Item][x]' |[end if][line break]";
            otherwise if the item is Subdued person:
                Say "[line break][description of item][paragraph break]The [noun] is defeated! [If the noun encloses at least 1 thing]You could loot them if you want (They are carrying [list of things enclosed by the noun])[otherwise]But unfortunately they don't have anything worth taking[end if]";
            otherwise if the item is person:
                
            Otherwise:
                say "[line break][description of item] [bold type]Actions:[roman type][if the item is fixed in place][otherwise if the item is enclosed by the player] '[o]Drop [Item][x]' |[otherwise] '[o]Take [Item][x]' |[end if][if the item is wearable] '[o]Wear [Item][x]' |[end if][if the item is edible] '[o]Eat [Item][x]' |[end if][if the item is Potion] '[o]Drink [Item][x]' |[end if][if the item is readied Weapon] '[o]Unequip [Item][x]' |[otherwise if the item is Weapon] '[o]Equip [Item][x]' |[end if][if the item is locked] '[o]Unlock [Item][x]' |[end if][if the item is unlocked and the item is lockable] '[o]Lock [Item][x]' |[end if][line break]";
        otherwise:
            if the item is person:
                say "[line break][description of item] [bold type]Actions:[roman type] '[o]Attack [Item][x]' |"; [THIEVING MENU GOES HERE]
            Otherwise:
                say "[line break]You see nothing special about [the item]. [bold type]Actions:[roman type][if the item is fixed in place][otherwise if the item is enclosed by the player] '[o]Drop [Item][x]' |[otherwise] '[o]Take [Item][x]' |[end if][if the item is wearable] '[o]Wear [Item][x]' |[end if][if the item is edible] '[o]Eat [Item][x]' |[end if][if the item is Potion] '[o]Drink [Item][x]' |[end if][if the item is readied Weapon] '[o]Unequip [Item][x]' |[otherwise if the item is Weapon] '[o]Equip [Item][x]' |[end if][if the item is locked] '[o]Unlock [Item][x]' |[end if][if the item is unlocked and the item is lockable] '[o]Lock [Item][x]' |[end if][line break]";]