Hyperlink Combat System

version 1 by Philip Black

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  • Hyperlink Combat System by Philip Black begins here.
    "A versatile narrative-based hyperlink combat engine capable of handling entire large-scale wars with up to thirty unique allies and thirty unique enemies on the field at once. Create custom weapons, weapon powers, control levelling up, control ammunition, add special effects, and add your own scripts directly into combat at any point you wish. Coming soon: Classes, spells, and RPG elements. (Requires Hyperlink Interface by Leonardo Boselli)"
    Include Hyperlink Interface by Leonardo Boselli.
    Definition: A room is Enemy DropZone if it is not the location of the player.
    Fight Reset is a room. "You can store used fighters here until a reset switch is tripped."