Custom Poisons

version 1 by Philip Black

  • Home page
  • Beginning



  • Documentation
    This is an addon for the Alchemy Poison & Item Crafting Engine by Philip Black is just a handy script allowing you to set up some very general non-item-specific effects for the three levels of poison that it adds to the game. The idea of this addon is for you to edit the script yourself in order to add your own optional poison effects. If you do not edit this script because you want to add poison effects on an item-by-item basis, or you don't or you don't want to add poison to your game, then you might want to avoid using this extension. As supplied, the only effect that eating poison will have (when using this script) is a message telling them they have, unless they eat Deadly Poison, which is instantly lethal. You do not need this script to add poison effects to your game as the Alchemy Engine already allows you to tag items as Poison Tainted, Poisonous, VERY poisonous, DEADLY poisonous, alcoholic, slightly alcoholic, and safe, as well as adding the 'toxic tested' flag that makes it easy to add poison testers to your game. If you do not want poison in your game, all you have to do is avoid telling the Alchemy Engine that anything is poisonous.
    +++++++++++++ Poisoning +++++++++++++
    You will need to edit this extension for it to be useful in your game!
    You can also control the toxicity ratings that trigger the 'Custom Poisons' extension by Philip Black (and your own scripts) by adding this to your game:
        When play begins:
            Now DEADLY Poisonous Rating is 100;
            Now VERY Poisonous Rating is 75;
            Now Poisonous Rating is 50;
            Now Fairly Toxic Rating is 25;
            Now Tainted Rating is 10;
            [A thing is considered 'Clean' if its toxicity is less than that of the Tainted Rating]
            
            
    Each number represents the MINIMUM toxicity level needed to trigger itself and the MAXIMUM toxicity rating of the level bellow it. For example: 'Tainted Rating' sets the maximum for 'Clean' and the minimum for itself. Whereas 'Fairly Toxic Rating' sets the maximum for 'Tainted Rating' and the minimum for itself. However, DO NOT set any rating lower than the one above it as this will cause bugs. You can also set Alcohol ratings like so:
        When play begins:
            Now Very Alcoholic Rating is 50;
            Now Alcoholic Rating is 25;
            Now Slightly Alcoholic Rating is 10;
    To learn about adding poison in your game, see the documentation for the Alchemy Poison & Item Crafting Engine by Philip Black.