Alchemy Poison & Item Crafting Engine

version 1 by Philip Black

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  • Section: Advanced Poisons - Tweaking the Levels for Your Game
    You can also control the toxicity ratings that trigger the 'Custom Poisons' extension by Philip Black (and your own scripts) by adding this to your game:
        When play begins:
            Now DEADLY Poisonous Rating is 100;
            Now VERY Poisonous Rating is 75;
            Now Poisonous Rating is 50;
            Now Fairly Toxic Rating is 25;
            Now Tainted Rating is 10;
            [A thing is considered 'Good Clean' if its toxicity is less than that of the Tainted Rating]
    Each number represents the MINIMUM toxicity level needed to trigger itself and the MAXIMUM toxicity rating of the level bellow it. For example: 'Tainted Rating' sets the maximum for 'Good Clean' and the minimum for itself. Whereas 'Fairly Toxic Rating' sets the maximum for 'Tainted Rating' and the minimum for itself. However, DO NOT set any rating lower than the one above it as this will cause bugs. You can also set Alcohol ratings like so:
        When play begins:
            Now Very Alcoholic Rating is 50;
            Now Alcoholic Rating is 25;
            Now Slightly Alcoholic Rating is 10;