Trinity Inventory
version 4/080708 by Mikael Segercrantz
Version 4/080708 of Trinity Inventory by Mikael Segercrantz begins here.
"Provides a framework for listing inventories in natural sentences, akin to Infocom's game Trinity. Separates carried and worn objects, followed by objects that contains other objects. What's listed in the third section is customizable via a rulebook. Objects can be marked as not listed when carried or worn as well as marked as having their contents listed in the inventory when they're empty. This extension is based upon the extension Written Inventory by Jon Ingold."
- Chapter 1 - Modifications
- Section 1a - Modifying the thing kind
- Section 1b - Removing standard rules from the carry out taking inventory rulebook
- Chapter 2 - Definitions and phrases
- Section 2a - Encasement relation
- Section 2b - Empty and non-empty definitions
- Section 2c - Specially-inventoried
- Chapter 3 - Visibility
- Section 3a - Contents of a container are visible
- Section 3b- Contents of a player's holdall are visible
- Section 3c - Contents of a supporter are visible
- Section 3d - Contents of a thing are visible
- Chapter 4 - Activities
- Section 4a - The inventory listing the contents activity
- Section 4b - Marker for having used ", and"
- Section 4c - Container inventory contents rule
- Section 4d - Player's holdall inventory contents rule
- Section 4e - Supporter inventory contents rule
- Section 4f - Thing inventory contents rule
- Chapter 5 - Our own carry out taking inventory rules
- Section 5a - Inventory intro rule
- Section 5b - Empty inventory rule
- Section 5c - Non-empty inventory rule
- Section 5d - Empty wearing rule
- Section 5e - Non-empty wearing rule
- Section 5f - Set-up second-level inventory list rule
- Section 5g - Deliver second-level inventory list rule
- Section 5h - Inventory outro rule
- Chapter 6 - Item-specific rules
- Chapter 7 - Articles