Instead of Going

version 3/071115 by Mikael Segercrantz

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  • Chapter 1(b) - Modifications

    Section 1(b)1 - Room

    A room has some text called can't go north. The can't go north of a room is usually "nothing".
    A room has some text called can't go northeast. The can't go northeast of a room is usually "nothing".
    A room has some text called can't go east. The can't go east of a room is usually "nothing".
    A room has some text called can't go southeast. The can't go southeast of a room is usually "nothing".
    A room has some text called can't go south. The can't go south of a room is usually "nothing".
    A room has some text called can't go southwest. The can't go southwest of a room is usually "nothing".
    A room has some text called can't go west. The can't go west of a room is usually "nothing".
    A room has some text called can't go northwest. The can't go northwest of a room is usually "nothing".
    A room has some text called can't go inside. The can't go inside of a room is usually "nothing".
    A room has some text called can't go outside. The can't go outside of a room is usually "nothing".
    A room has some text called can't go up. The can't go up of a room is usually "nothing".
    A room has some text called can't go down. The can't go down of a room is usually "nothing".
    A room has some text called can't go aft. The can't go aft of a room is usually "nothing".
    A room has some text called can't go fore. The can't go fore of a room is usually "nothing".
    A room has some text called can't go port. The can't go port of a room is usually "nothing".
    A room has some text called can't go starboard. The can't go starboard of a room is usually "nothing".
    A room has some text called general can't go. The general can't go of a room is usually "nothing".