Atmospheric Effects

version 6/080508 by Mikael Segercrantz

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  • Part 6 - Rooms

    Chapter 6(a) - Every turn in rooms

    Section 6(a)1 - Check room messages

    To check room messages:
        let shw be 1;
        repeat through the Table of Atmospheric Definition:
            if the ignoring entry is ignore:
                if the loci entry is a thing:
                    if the player can see the loci entry, change shw to 0;
        if shw is 1, display messages of location.