Atmospheric Effects
version 6/080508 by Mikael Segercrantz
Version 6/080508 of Atmospheric Effects by Mikael Segercrantz begins here.
"A table-based way to add atmospheric effects to rooms, regions, things and scenes."
- Part 1 - Generalia
- Chapter 1(a) - Kinds of value
- Section 1(a)1 - Scenic type
- Section 1(a)2 - Running type
- Section 1(a)3 - Further type
- Section 1(a)4 - Ignoring type
- Section 1(a)5 - Shown type
- Chapter 1(b) - Modifications
- Chapter 1(c) - Global tables
- Section 1(c)1 - Table of Default Atmospherics
- Section 1(c)2 - Table of Atmospheric Definition
- Section 1(c)3 - Table of Default Messages
- Section 1(c)4 - Table of Messages to Show
- Chapter 1(d) - Other globals
- Part 2 - Initialization
- Part 3 - Decisions and counting
- Part 4 - Saying
- Chapter 4(a) - General
- Chapter 4(b) - Rules for fully random messages
- Chapter 4(c) - Rules for random messages
- Chapter 4(d) - Rules for ordered messages
- Part 5 - Common phrases for rooms, regions and things
- Part 6 - Rooms
- Part 7 - Regions
- Part 8 - Things
- Part 9 - Overridables