version 6/080508 by Mikael Segercrantz
Chapter: The Tables Required
Section: The Table of Atmospheric Definition
To use scenic effects in our games, we need to define the following table:
Table of Atmospheric Definition (continued)
|an object||an ignoring type||a table-name|
The loci entry contains the name of the room or region for which to use the subtable entry for messages, while the ignoring type tells the extension whether to ignore messages from larger entities containing the player.