Atmospheric Effects

version 6/080508 by Mikael Segercrantz

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  • Chapter: The Tables Required

    Section: The Table of Atmospheric Definition

    To use scenic effects in our games, we need to define the following table:

        Table of Atmospheric Definition (continued)
      loci  ignoring  subtable  
      an object  an ignoring type  a table-name  

    The loci entry contains the name of the room or region for which to use the subtable entry for messages, while the ignoring type tells the extension whether to ignore messages from larger entities containing the player.