Atmospheric Effects
version 6/080508 by Mikael Segercrantz
Documentation
- Chapter: Version Note
- Chapter: The Kinds Provided
- Section: The Sceninc Types
- Section: The Running Types
- Section: The Further Types
- Section: The Ignoring Types
- Section: How Types Interact
- Chapter: The Tables Required
- Section: The Table of Atmospheric Definition
- Section: The Sub-Tables of the Table of Atmospheric Definition
- Section: The Sub-Tables of the Sub-Tables of the Table of Atmospheric Definition
- Section: The Table of Messages to Show
- Chapter: The Tables Defined
- Chapter: Overriding
- Section: How to Override this Extension's Default Behavior
- Section: How the Scenic Messaging Rule is Defined
- Section: How the Scenic Displaying Rule is Defined
- Chapter: Internals
- Example: * Forest and Clearing - A simple example of regional and room effects, and ignoring message
- Example: ** City and Neighborhood - A more complex example on using Atmospheric Effects on rooms and
- Example: **** The City-Plane of Union - Showing how to use the Atmospheric Effects extension using a
Chapter: Version Note
This version of the extension breaks compatibility with any previous version earlier than version 4. It is highly recommended to upgrade all code using any previous version of Atmospheric Effects to use this version.
Version 4 of Atmospheric Effects was a complete rewrite, containing almost all the features available in previous releases. This version is improved to work better, and to separate the displaying of scenic messages from the generation of them in a greater degree. (In the last version, where the messages were generated just before the prompt, the scene changing mechanism had run between the result of the action and the generation of messages; now, the messages are generated just after getting the result of the action, and the messages are displayed only just before prompting for the next command, which seems to fix the problem of messages dependent on scenes.)