Achievements

version 4/080508 by Mikael Segercrantz

  • Home page
  • Beginning
  • Previous
  • Next



  • Section 2(m) - Decisions

    To decide whether the achievement (txt - text) is scored:
        repeat through the Table of Achievements:
            if the message entry is txt:
                if the used entry is not 0, decide yes;
        decide no.

    To decide whether the object (obj - a thing) is scored:
        repeat through the Table of Scored Objects:
            if the object entry is obj:
                if the used entry is not 0, decide yes;
        decide no.

    To decide whether the room (rm - a room) is scored:
        repeat through the Table of Scored Places:
            if the loci entry is rm:
                if the used entry is not 0, decide yes;
        decide no.