Patrollers
version 11 by Michael Callaghan
Documentation
- Chapter: What's new
- Section: Version 11
- Section: Version 10
- Section: Version 9
- Section: Version 8
- Section: Version 7
- Section: Version 6
- Section: Version 5
- Section: Version 4
- Section: Version 3
- Section: Version 2
- Chapter: Creating a Patroller
- Section: Using the Patroller kind
- Section: Starting and stopping a Patroller
- Section: Specifying the probability that a Patroller will move
- Section: Specifying the frequency of a Patroller's moves
- Chapter: Defining a Patroller's route
- Section: Introduction
- Section: RoomLed
- Section: DirectionLed
- Section: Aimless
- Section: Following
- Section: Targeted
- Chapter: Defining how may times a Patroller follows a route
- Chapter: Opening doors
- Chapter: Reclosing Doors
- Chapter: Text output
- Section: Reporting kinds
- Section: Moving the patroller - Individual Reporting
- Section: Moving the patroller - Collective Reporting:
- Section: Opening and closing of doors
- Chapter: Limiting a patroller's movement
- Section: Default position
- Section: Creating our own restrictions
- Section: Preventing access to specific rooms with or without conditions
- Section: Restrictions by reference to map regions
- Example: * The Chase - A short example to show the patrolling rules.
- Example: * The Butler - A short example to show door opening by a patroller.
- Example: ** January Sales - A short example to show patrollers moving on different turns.
- Example: ** Border Dispute - A short example to show setting regions off-limits to patrollers
Patrollers is an extension that enables us to define routes for a non-player character to follow during the game.