version 9/140814 by Leonardo Boselli
Section: Parser Messages
The extension can also style parser messages differently from normal game text. This may be useful to authors who wish to differentiate error messages ("I didn't understand the first part of that.") from in-game admonishments ("You wouldn't be caught dead wearing that.")
Parser error highlighting is disabled by default; you can turn it on with
Parser highlighting is true.
If your game defines new parser error messages or rewrites existing ones, you should wrap them in the "as the parser" and "as normal" say statements:
Understand "floop" as a mistake ("[as the parser]To cast a spell, you must cast it on something, like FLOOP THE MATTRESS.[as normal]").