Interactive Poetic Interludes
version 2 by Kazuki Mishima
Example: * Bland Poetry - A short piece of interactive fiction with an interactive poetic interlude.
Include Interactive Poetic Interludes by Kazuki Mishima.
Many Lines is a poem. The textual content of Many Lines is the Table of Many Lines.
Table of Many Lines
|--||a number||some text|
|--||1||"The first line"|
|"first"||2||"of three or more"|
|"line"||2||"of a bland poetic narrative"|
|"three"||3||"is, by itself, still only one.[fin]"|
|"more"||3||"holds untold possibility in finite space.[fin]"|
|"bland"||3||"shows so little promise.[fin]"|
|"poetic"||3||"may contain no play on words.[fin]"|
|"narrative"||3||"tells no story worth hearing.[fin]"|
Underimplemented Room is a room. The player is in Underimplemented Room.
In Underimplemented Room is a thing called a paper with some writing on it.
Instead of examining the paper:
say "It's a poem.";
change the current poem to Many Lines.
Underimplemented Bar is a room.
After the Poem is a scene. After the Poem begins when Many Lines is read.
When After the Poem begins:
say "Now you need a drink.";
remove the paper from play;
move the player to Underimplemented Bar, printing an abbreviated room description.
Test me with "take paper / read it / line / bland".