# Landmark Events

## version 2 by Jon Ingold

Section 7 - Debugging verb - not for release

Ennumerating landmarks is an action out of world. Understand "ennumerate landmarks" as ennumerating landmarks.
Report ennumerating landmarks:
let k be the number of landmarks;
let g be the number of rows in The Table of landmark-Times;
say "Your game contains [k] landmarks. ";
if k times two is less than g, say "Therefore you have ample space left for more landmarks." instead;
if k plus ten is greater than g and k is at most g, say "Therefore you have almost reached the internal limit on the number of landmarks and will soon need to continue the internal table." instead;
if k is at most g, say "Therefore you have space left for more landmarks." instead;
say "Therefore you need to continue The Table of landmark-Times by";
if g is greater than 30, say " a further [k - g] row[s] to a total of";
say " [k - 30] blank row[s]. See the extension's documentation for how to do this.";

To decide which landmark is the first landmark:
let lll be a random landmark; [ inelegant, but it'll have to do for now ]
while the landmark before lll is less than lll repeatedly let lll be the landmark before lll;
decide on lll;

To decide what number is the number of landmarks:
let lcount be one;
let llandmark be the first landmark;
while the landmark after llandmark is not first landmark begin;
increase lcount by one;
let llandmark be the landmark after llandmark;
end while;
decide on lcount;