Landmark Events

version 2 by Jon Ingold

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  • Example: * Pet the Dog - A dog, which the player must sing to before he can pet.

        "Spike"

        Include landmark Events by Jon Ingold.

        Touching the dog, singing to the dog and two turns after singing are landmarks.

        The Kennel is a room. The dog is a thing in the Kennel. The description of the dog is "The dog seems friendly, and has enormous, music-loving ears."

        Instead of touching the dog when singing to the dog has happened and two turns after singing has not happened:
        say "The dog looks at you shiftly, making up its mind."

        Instead of touching the dog when two turns after singing has not happened:
        say "The dog squirms away from you."

        Instead of touching the dog when touching the dog has not happened:
        say "[this is touching the dog]The dog wriggles under your fingers."

        Instead of touching the dog: say "The dog is quite happy with you."

        Instead of singing when singing to the dog has happened:
        say "The dog is still enjoying it, incredibly enough."

        Instead of singing when singing to the dog has not happened:
        say "[this is singing to the dog]The dog's ears prick up and its tail start to wag."

        Every turn when singing to the dog happened two turns ago:
        this is two turns after singing;
        say "The dog scurries over to you and starts rubbing itself against your leg.".

        test me with "touch the dog / examine the dog / sing / wait / wait / touch the dog".