Disambiguation Control

version 7 by Jon Ingold

  • Home page
  • Beginning
  • Previous
  • Next



  • section - opening, locking, closing and unlocking

    Should the game suggest closing a thing (called x) (this is the standard suggest closing rule):
        if x is not openable, it is a bad suggestion;
        if x is closed, it is a passable suggestion;
        if x is open, it is a good suggestion.

    Should the game suggest opening a thing (called x) (this is the standard suggestion opening rule):
        if x is not openable, it is a bad suggestion;
        if x is open, it is a passable suggestion;
        if x is closed, it is a good suggestion.



    Should the game suggest unlocking a thing (called x) with when testing noun (this is the standard suggest unlocking rule):
        if x is not lockable, it is a bad suggestion;
        if x is unlocked, it is a passable suggestion;
        if x is locked, it is a good suggestion.

    Should the game suggest locking a thing (called x) with when testing noun (this is the standard suggest locking rule):
        if x is not lockable, it is a bad suggestion;
        if x is locked, it is a passable suggestion;
        if x is unlocked, it is a good suggestion.