version 7 by Jon Ingold
Volume - Front End Stuff
Book - New Rulebooks
Chapter - should the game choose?
For diverting actions where the player has specified something in a slick way.
This is never really necessary, but it can sometimes be slick:
for example if the player types "open door with key" we
can provide a rule to guess the correct key
The should the game choose rules are a rulebook.
The should the game choose rules have outcomes it is an excellent choice, it is a good choice, it is a passable choice and never.
[should the game choose doing something to a person when matching a creature token is true (this is the prefer animate nouns for animate contexts rule):
it is likely.]