Disambiguation Control

version 7 by Jon Ingold

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  • Volume - Front End Stuff

    Book - New Rulebooks

    Chapter - should the game choose?

    For diverting actions where the player has specified something in a slick way.
    This is never really necessary, but it can sometimes be slick:
        for example if the player types "open door with key" we
        can provide a rule to guess the correct key


    The should the game choose rules are a rulebook.
    The should the game choose rules have outcomes it is an excellent choice, it is a good choice, it is a passable choice and never.

    [should the game choose doing something to a person when matching a creature token is true (this is the prefer animate nouns for animate contexts rule):
        it is likely.]