Text Window Input-Output Control

version 2 by Erik Temple

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    Text Window Input-Output Control allows an author to direct the game's main input and output--both of which would normally be directed to a game's "main window"--to any text window she chooses. We can, for example, split input and output, so that the player's input is entered into one window, while the game responds in another. Window input-output (I/O) can be changed at any time during the game. The extension also provides more control over transcript output.

    Text Window Input-Output Control is built on, and requires, Jon Ingold's Flexible Windows extension.