Glimmr Canvas-Based Drawing

version 2/101030 by Erik Temple

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  • Part - The canvas

    A g-canvas is a kind of thing.

    The specification of g-canvas is "A canvas (spelled g-canvas is I7 to avoid namespace clashes) is a construct that represents a surface on which images, graphic primitives, and other graphic elements can be displayed. The canvas is displayed in (framed by) a graphics window. At heart, it represents the coordinate system of a series of elements, which will be translated to the associated graphics window (g-window). The author can either specify the dimensions of a canvas directly, using the canvas-width and canvas-height properties, or can declare a 'background image' for the canvas. The dimensions of the background image will define the size of the canvas. (If we like, we can set the canvas-width and canvas-height properties after declaring the background image; this will cause the background image to be stretched to fit the new dimensions.) The precise display of a canvas is largely controlled by the window that frames it. By default, a canvas will be centered in the window and, if necessary, will be scaled down to fit in the window frame. However, it is possible to scale the canvas at an arbitrary ratio, as well as to change the framing by changing the origin point (in canvas coordinates) of the window frame."

    A g-canvas has a number called the canvas-width. The canvas-width of a g-canvas is usually 0.
    A g-canvas has a number called the canvas-height. The canvas-height of a g-canvas is usually 0.

    A g-canvas has a figure name called the background image. The background image property translates into I6 as "background_img". The background image of a g-canvas is usually Figure of Null.