Glimmr Canvas-Based Drawing

version 2/101030 by Erik Temple

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  • Chapter - The primitive base class

    A primitive is a kind of g-element.

    The specification of a primitive is "A primitive element is a simple shape that is generally intended to be used in concert with other shapes and images to build up a composition; for example, rectangles and lines. The meaning of a graphics primitive is somewhat stretched here, since the only primitive actually provided by Glulx is a simple rectangle, whereas all of the other 'primitives' provided by Glimmr Canvas-Based Drawing are in fact built up out of rectangles. The most intensive of these, the line primitive, can be made up of many, many rectangles and may be quite slow to draw. Primitives have an origin, as do all g-elements, and they also have a second coordinate pair, the endpoint. For most primitives, the origin describes the upper left corner, while the endpoint describes the lower right corner. The line primitive, however, is freer--the two points can have any relationship. It is also necessary to specify the color of a primitive, using the 'tint' property. This is a glulx color value (see the Glulx Text Effects extension). Some primitives (the stroked rectangle) also have a 'background tint' property that controls a second color value."

    [The endpoint of a primitive are provided in the canvas' coordinate system.]
    A primitive has a list of numbers called the endpoint. The endpoint of a primitive is {0, 0}.
    A primitive has a glulx color value called the tint. The tint of a primitive is g-White.


    [The end-x and end-y are scaled values, presented in the coordinate system of the window rather than of the canvas. They are recalculated every time the window is redrawn and under most circumstances should not be specified by the author.]
    A primitive has a number called the end-x. The end-x of a primitive is 0. A primitive has a number called the end-y. The end-y of a primitive is 0.