Glimmr Canvas Animation

version 1/111030 by Erik Temple

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  • Section: Implementation details

    At each tick of the timer, Inform calls the "glulx timed activity" rulebook (provided by Emily Short's Glulx Entry Points extension). If one or more of our animation tracks is active, the "animation dispatch rule", one of the timed activity rules, will fire. This rule iterates through all of the active animation tracks, processing each in turn. This processing occurs in the "animation" rulebook. Most users will not need to add rules to the animation rulebook, but it is necessary to do so to create custom animations (see below), and it can sometimes be useful if we wish to trigger other events from within preset animations, rather than via callbacks at the end. See the "Animation Rule Variations" example below for some illustrations.

    Note that the rules in the animation rulebook are intended for making changing to the properties of targeted objects/elements, not for actually drawing to the screen. Once all of the tracks have been processed, the "updating graphics windows for animation" activity is called. There is only one rule in this activity, the "animation window-updating rule", which updates the graphics in each of the open graphics windows. If we have a number of static graphics windows alongside one with animation, we can improve performance by preempting this rule with one of our own that updates only the window with animations. (Otherwise, we are needlessly redrawing all windows every tick of the timer.)