Glimmr Canvas Animation

version 1/111030 by Erik Temple

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  • Chapter: Including Glimmr Canvas Animation in a project

    Inform remains fairly unsophisticated in its mechanisms for organizing included extensions. When we are dealing with a complex system of modular extensions such as Glimmr, it is very easy to trip it up, and the result is usually a list of unhelpful errors. For this reason, each Glimmr extension includes a section--such as this one--about how to include it, particularly in relation to other extensions.

    Glimmr Canvas Animation automatically includes Glimmr Canvas-Based Drawing, Glimmr Drawing Commands, Flexible Windows, Fixed Point Maths, Undo Output Control, and their dependencies. You do not need to include any of these extensions explicitly in your story file; GCA will include them automatically (provided they are installed with your copy of Inform, of course).

    If you are using Glimmr Graphic Hyperlinks you MUST include it before Glimmr Canvas Animation. Conversely, you must include any Glimmr font, tileset, or fader extensions after GCA. For example:

        Include Glimmr Graphic Hyperlinks by Erik Temple.
        Include Glimmr Canvas Animation by Erik Temple.
        Include Glimmr Image Font by Erik Temple.