Conversation Framework
version 9 by Eric Eve
Section: Subjects
We may sometimes want to ask characters about things that would not normally be implemented as objects in the game, such as life, liberty and the pursuit of happiness. To allow this the Epistemology defines the subject kind. So we could, for example, define:
life is a subject.
Which then allows us to write rules like:
Instead of quizzing Fred about life.
Note that a subject is familiar by default. If we want a subject to start out unfamiliar (because the player is not meant to know about it until he makes some discovery or another character tells him about it) we could define it as unfamiliar (and change it to familiar once it becomes known), for example:
the secret formula is an unfamiliar subject.